ShadowRunner Posted March 7, 2004 Are there(Not Their Ubik!!!) any hell like sound wads that have everything replaced,like the door open close,lift start stop and some weapon/death noises? 0 Share this post Link to post
Johnny Posted March 7, 2004 There are millions of wads with new sounds. 0 Share this post Link to post
Fletcher` Posted March 7, 2004 Have you tried searching, or hell--making them yourself? 0 Share this post Link to post
sgtcrispy Posted March 7, 2004 Hell sounds? Just wait for the yellow, red and orange. 0 Share this post Link to post
Draconio Posted March 7, 2004 Not quite sure what you mean by "Hell sounds" but try this one on for size. It has some intense roaring and other sounds. 0 Share this post Link to post
Johnny Posted March 7, 2004 It'd probably be more convienient for all of us if you would search for the wads yourself instead of begging us to do it. 0 Share this post Link to post
Ultraviolet Posted March 7, 2004 Who is your daddy and what does he do? 0 Share this post Link to post
ellmo Posted March 10, 2004 johnnyrules182 said:It'd probably be more convienient for all of us if you would search for the wads yourself instead of begging us to do it. Heh, have you ever tried to find a very specific wad in archives? What would you write in the prompt to make it search wads with "new sounds" 0 Share this post Link to post
LexiMax Posted March 13, 2004 Follow these steps, please: 1. Get as many public domain sound effects off the net as you can. 2. Download GoldWave and edit said sounds to create something that sounds hellish to your liking. 3. Insert them into the WAD yourself and learn how to use the sound related ZDoom lumps 4. Put the sounds in as ambient sound things. 5. Die. 6. Cheater. You're supposed to do these steps in order. Yeah, it might take a while, but it's amazing what you can do with public domain sound effects and a good sound editing program. Hell, if you have a microphone, try using that somehow. The ambient 'wind blowing' noise in one of my maps was made by blowing into a cheapass microphone, chopping off the very begining and end, slowing it down, copying it and then reversing the copy to make something that would loop. Worked like a charm, and people said it added a lot to it. 0 Share this post Link to post
Darkhaven4 Posted March 14, 2004 PSX Ultra by FireBrandX. All PSX sounds captured at a perfect bitrate-- it's impossible to capture the PSX sounds any clearer than this because they're ripped directly from the source code. Search for it at DooM Depot. 0 Share this post Link to post