Mr.Magnetichead Posted April 2, 2004 What are the realistic limitations of level sizes for us as map makers? 0 Share this post Link to post
iori Posted April 2, 2004 I dunno map limitations, but that will be found out within the first week of release. What im concerned about more is the BSP/VIS/RAD build time... 0 Share this post Link to post
Fredrik Posted April 2, 2004 It would be strange if the engine couldn't handle arbitrarily large levels. Barring hardware requirements, of course. Note that there won't be any light compile times. I don't know about geometry and visibility calculations, though, someone who has tested the leaked editor might want to answer that. 0 Share this post Link to post
BNA! Posted April 27, 2004 Mr.Magnetichead said:What are the realistic limitations of level sizes for us as map makers? Look at Quake3 Team Arena. Build times are very fast tho. 0 Share this post Link to post