Hellbent Posted April 3, 2004 schmolze.com/~jacobi/wavey1.jpg]Look at all the wavey DW posters! 0 Share this post Link to post
Hellbent Posted April 3, 2004 schmolze.com/~jacobi/wavey2.jpg]And, look! More wavey DW posters! 0 Share this post Link to post
Hellbent Posted April 3, 2004 ravage said:Why is this in editing? Because the screenies were taken in editing. Therefor those that are posting in editing deserve to see the beautiful editing of a forum thread, except that they're not edited, just screenshots. schmolze.com/~jacobi/wavey3.jpg]I like this one the most. 0 Share this post Link to post
Fredrik Posted April 3, 2004 PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG 0 Share this post Link to post
Hellbent Posted April 3, 2004 Fredrik said:PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG hmm... I suppose you are referring to the file type? Or?? /me investigates .png. 0 Share this post Link to post
Hellbent Posted April 3, 2004 schmolze.com/~jacobi/wavey.png]wavey.png 0 Share this post Link to post
Hellbent Posted April 3, 2004 Fredrik said:PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG I see your point. :) Thanks for the tip. /me relishes in the .PNG file size without compromise. 0 Share this post Link to post
Hellbent Posted April 3, 2004 can I use .pngs in place of .bmps while editing textures for doom? 0 Share this post Link to post
Kate Posted April 3, 2004 You can if you're mapping for ZDoom, otherwise no. 0 Share this post Link to post
Epyo Posted April 4, 2004 wow that's cool, the posters are wavey that's awesome. 0 Share this post Link to post
Hellbent Posted April 4, 2004 Epyo said:wow that's cool, the posters are wavey that's awesome. yay - someone who noticed or cared. 0 Share this post Link to post