Xenaero Posted April 6, 2004 How do I get the md2's and the mirrored floors and stuff working. Aperantly on the screenshots in the home page it looked so very cool... 0 Share this post Link to post
Graf Zahl Posted April 6, 2004 Not again... :-( The screenshots are from the old ZDoomGL. This version supported dynamic lights and models but was extremely buggy and unstable. The new ZDoomGL is a completely different project which is still in development and does not support these features yet. 0 Share this post Link to post
Xenaero Posted April 6, 2004 Agh GREAT...I was really hoping the things would work...:( I'll be hunting for the md2 version i suppose :P 0 Share this post Link to post
Graf Zahl Posted April 6, 2004 DD_133 said:Agh GREAT...I was really hoping the things would work...:( I'll be hunting for the md2 version i suppose :P Have fun with the constant crashes and other anomalies! :-P 0 Share this post Link to post
kevingpo Posted April 15, 2004 Please oh please can ZDoomGL have MD2 support again. Pwease pweety pwease. http://members.lycos.co.uk/kevingpo/zdoomgl/dm.jpg I miss these in ZDoomGL. http://members.lycos.co.uk/kevingpo/zdoomgl/dm2.jpg Wow, look at this. http://members.lycos.co.uk/kevingpo/zdoomgl/dm3.jpg And also this. http://members.lycos.co.uk/kevingpo/zdoomgl/dm4.jpg 0 Share this post Link to post
Arioch Posted April 15, 2004 I'd prefer MD5's ... load up Doom 3 models. 0 Share this post Link to post
chilvence Posted April 15, 2004 Heh, well I'd prefer MD...9's! Whats the next number in this pattern anyone? 0 Share this post Link to post
Relica Religia Posted April 16, 2004 If it was possible, I'd like to see MDLs in ports like this and JDOOM, if the engine could handle it. :D 0 Share this post Link to post
DaniJ Posted April 16, 2004 I'd prefer md2/3/5/9/17, mdl's YEAH! Me too. Er, who's gonna make em? :P 0 Share this post Link to post