Jehar Posted May 10, 2004 Is there a way to make colored lighting affect only the top or bottom of a sector? To be more specific, I have a deep pool at the bottom of a water fall, and I want the blue lighting to only be in affect when I am in the water (as opposed to when the player jumps off the waterfall). 0 Share this post Link to post
netnomad312 Posted May 10, 2004 Um, I think you do that by coloring the dummy sector that contains the "water zone" object... but my memory's a bit hazy (and I decided not to do that colored water anyway, so I don't have the refrence). 0 Share this post Link to post
Jehar Posted May 10, 2004 WOOT! Thanks a million dude!!! I did't realize that the transfer_heights special also transfered lighting! Awesome! 0 Share this post Link to post
The Ultimate DooMer Posted May 10, 2004 Jehar said:Is there a way to make colored lighting affect only the top or bottom of a sector? To be more specific, I have a deep pool at the bottom of a water fall, and I want the blue lighting to only be in affect when I am in the water (as opposed to when the player jumps off the waterfall). 1. Put 670000FF as the lower texture on the Transfer_Heights linedef. 2. Use Sector_SetColor (tag, 0, 0, 255) on the control sector. 3. Do both. (works best IMO) 0 Share this post Link to post