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Jehar

Colored Lighting (transger special?)

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Is there a way to make colored lighting affect only the top or bottom of a sector? To be more specific, I have a deep pool at the bottom of a water fall, and I want the blue lighting to only be in affect when I am in the water (as opposed to when the player jumps off the waterfall).

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Um, I think you do that by coloring the dummy sector that contains the "water zone" object... but my memory's a bit hazy (and I decided not to do that colored water anyway, so I don't have the refrence).

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WOOT!

Thanks a million dude!!!

I did't realize that the transfer_heights special also transfered lighting!
Awesome!

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Jehar said:

Is there a way to make colored lighting affect only the top or bottom of a sector? To be more specific, I have a deep pool at the bottom of a water fall, and I want the blue lighting to only be in affect when I am in the water (as opposed to when the player jumps off the waterfall).


1. Put 670000FF as the lower texture on the Transfer_Heights linedef.

2. Use Sector_SetColor (tag, 0, 0, 255) on the control sector.

3. Do both. (works best IMO)

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