joel Posted May 24, 2004 i extracted zdoomgl074.zip i put doom2.wad in the same map i extracted ZDoomGLMd2.zip and put the md2 map into the zdoomgl074 map when i start zdoom the models dont seem to have changed what i am doing wrong? 0 Share this post Link to post
DooMBoy Posted May 24, 2004 Alright, this is about the 23,456 thread I've seen about this. The md2s won't work with the newest ZDoomGL because Timmie hasn't got them implemented in yet. 0 Share this post Link to post
joel Posted May 25, 2004 what version should i use then (and where can i get it) to be able to see the same models as on the screenshot 0 Share this post Link to post
Graf Zahl Posted May 25, 2004 joel said:what version should i use then (and where can i get it) to be able to see the same models as on the screenshot v 0.66. But beware: it's highly unstable and crashes more often than it runs. (every time I use it I have to reboot my system to get any 3D accelerated apps running after it.) It is also totally outdated and based on a 4 1/2 years old version of ZDoom. Use only if you absolutely can't live without models. And don't expect any support for this version. It has been completely abandoned and isn't developed any further. 0 Share this post Link to post