Dutch Doomer Posted May 30, 2004 im thinking about creating a single wad that uses about 17mb memory. this single wad uses the original sounds,music,textures. i have got a few questions before i start with this project. -will it work?. -do i get any errors with saving,monsters,or anything else?. -is it ever been done before?. im thinking of making a very huge fortress with big towers,im planning to use all types of monsters in this wad. i think it will take 2 or 3 monts building and testing before i release it. 0 Share this post Link to post
Linguica Posted May 30, 2004 RTC-3057 is way over 50 megs by now so no, 17 megs will be fine. 0 Share this post Link to post
Volte Posted May 30, 2004 The original wad is about 15MB. Why would 17 cause errors? 0 Share this post Link to post
stoned Posted May 30, 2004 I guess he was talking about one single map. 0 Share this post Link to post
Volte Posted May 30, 2004 Well then good luck making a 17MB single map. If I recall correctly, the whole of Eternal Doom (graphics and all) is just over 20MB IIRC. 0 Share this post Link to post
Graf Zahl Posted May 30, 2004 You can't make a 17MB level. All the data structures overflow much earlier. Deus Vult Map05 which exceeds the limits of all source ports except ZDoom is 3.9 MB and you can't go much further until some hard limit is reached. 0 Share this post Link to post
Shaviro Posted May 30, 2004 Linguica said:RTC-3057 is way over 50 megs by now so no, 17 megs will be fine. 82 megs. 0 Share this post Link to post
Chopkinsca Posted May 31, 2004 Shaviro said:82 megs. Damn, I don't think I can wait five minutes to download something that big. 0 Share this post Link to post
Epyo Posted May 31, 2004 Graf Zahl said:You can't make a 17MB level. All the data structures overflow much earlier. Are you talking about just the map, or the map and the rest of the resources? This guy is planning to insert all original sounds and textures and other resources that will probably bring it up to "17 mb". 0 Share this post Link to post
deep Posted May 31, 2004 For just the level itself, one CAN actually make a level 2.5 times the size of Deus Vult Map05 - that's the size of one of my test levels, except that it will crash ZDOOM :) It's hard to compare sizes here since 1 size includes the regular nodes/etc while the other is compressed (for now) and the blockmap is useless (size = 0). Anyway, it's around 5MB. 0 Share this post Link to post
myk Posted May 31, 2004 How can someone accurately be prognosticating to create a "17 MB wad" before it's done? The wad's main defining characteristic is its 17 MB size? 17mb.wad? Eh? 0 Share this post Link to post
Dutch Doomer Posted May 31, 2004 how big can i make one single level, before i run into problems?. youre wright you can't say before you start how big your wad is gonna be,but you can make an rough estimation. maybe im allready satisfied if i have a 10mb single level,i dunno. as long as i have cool ideas i will keep working on it. thanks 0 Share this post Link to post
boris Posted May 31, 2004 You could put 1700000 things in your map, then it's 17mb ^____^ 0 Share this post Link to post
Szymanski Posted May 31, 2004 Mildly offtopic but does RTC-3057 have hi-res textures? 0 Share this post Link to post
Shaviro Posted May 31, 2004 Szymanski said:Mildly offtopic but does RTC-3057 have hi-res textures? nope. 0 Share this post Link to post
Spunkman Posted June 1, 2004 like myk said, the big question is, wtf would you WANT to make a 17 MB level? i mean doing something just to do it is a baffling concept to me. 0 Share this post Link to post
Darkhaven4 Posted June 5, 2004 myk said:How can someone accurately be prognosticating to create a "17 MB wad" before it's done? The wad's main defining characteristic is its 17 MB size? 17mb.wad? Eh? Egghead! You and your big words...And your small, difficult words... And Shaviro...82 Megs? Damn, XDoom is only 893k... 0 Share this post Link to post