Darkhaven4 Posted June 4, 2004 Hey, check it out- The project I was working on since about 2 months ago... I'm going to need a team of mappers and GFX designers/rippers, as well as some MIDI people. The project, named XDoom (thinking of renaming it to D-Doom), is at v0.1 and it will be freely available to anyone and everyone who wants it. Of course, I'll need to send it via eMail... But anyway, like I said, I'm going to need some help making it. Anyone who wants to help, eMail me at elric@monumentweb.com or PM me. It's based on the original Doom Bible, so of course it'll probably become it's own TC by the time it's complete. This project WILL be completed. You know, unless everybody in the Doom Community loses interest. Also, another little thing; I'm sticking to the original size limit: no bigger than around 700k for the 'shareware' episode 1, zipped up. The final version will have no size limit. 0 Share this post Link to post
Russell_P Posted June 4, 2004 These new projects just keep appearing. Someone should really invent an appropriate tag for this sort of thing ;) But good luck on the project anyway. 0 Share this post Link to post
Vegeta Posted June 5, 2004 Do you have something already done? If so, probably I can help you. 0 Share this post Link to post
SyntherAugustus Posted June 5, 2004 Russell_P said:These new projects just keep appearing. Someone should really invent an appropriate tag for this sort of thing ;) But good luck on the project anyway. [newproject ]? ex: TestiSucker666, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done. 0 Share this post Link to post
Russell_P Posted June 5, 2004 BlackFish, before you start showing off and demonstrating the fact that you know how to use the mega-cool-and-whatnot new project tag, make sure you have read the post first (look for elements of humour, etc). Keep in mind that most people know about the newproject tag and we've already seen it used for thousands of upcoming projects that actually never got done. 0 Share this post Link to post
Use Posted June 5, 2004 Darkhaven4 said:This project WILL be completed. You know, unless everybody in the Doom Community loses interest. Well so far you're the interest, so good luck! 0 Share this post Link to post
Sporku Posted June 5, 2004 Isn't there already a project called "X-Doom"? http://xdoom.newdoom.com 0 Share this post Link to post
Darkhaven4 Posted June 5, 2004 AgentSpork said:Isn't there already a project called "X-Doom"? http://xdoom.newdoom.com Yeah, that's why I'm thinking of renaming it to D-Doom. Vegeta said:Do you have something already done? If so, probably I can help you. Yes, I already have some stuff done. If you wanna take a look at it PM me. 0 Share this post Link to post
Nmn Posted June 5, 2004 Good luck anyway. I hope You'll learn how hard is to keep up with the same project for longer than a month. Oh, get a team. In a good team, You are responsible for others, and others are for You. Makes a great motivation. 0 Share this post Link to post
Lutrov71 Posted June 5, 2004 There is also a Project X megawad. Darkhaven, show everybody some screenshots. You might get more members of the project if you do that. 0 Share this post Link to post
Darkhaven4 Posted June 5, 2004 http://gallery.cybertarp.com/albums/userpics/24639/normal_DOOM0008.png http://gallery.cybertarp.com/albums/userpics/24639/normal_DOOM0009.png http://gallery.cybertarp.com/albums/userpics/24639/normal_DOOM0010.png http://gallery.cybertarp.com/albums/userpics/24639/normal_DOOM0011.png http://gallery.cybertarp.com/albums/userpics/24639/normal_DOOM0012.png (Keep in mind that these are all from the latest alpha...) These are all meant to represent what Doom could have been, so obviously detail has been downplayed a little bit. Levels made with DETH/WinDEU32, textures placed+aligned with Doom Builder 1.60. 0 Share this post Link to post
Nmn Posted June 5, 2004 Uh.. You know what I'm going to say about the maps' light.. Other than that looks nice. Alpha textures, eh? Interesting. 0 Share this post Link to post
Vegeta Posted June 5, 2004 Very nice looking, but the pistol from Hacx looks out of place. The Bayonet/Rifle would look better. I have a "monster patch" that you could apreciate, it contains. -Possesed human 1: replace trooper with a brown coloured marine, with a diferent death and explode animation, that use a pistol (I know, nothing special, but in the original plot the possesed humans seems too look something like this). -Possesed human 2: the same, but grey and with a shotgun. -Hell Troop: Imp that only do short range attacks. -Hell Troop 2: Imp that instead of fire balls hurl some kind of magic ball. -Sargeant Demon: The Demon, but with the sprites from the alphas, and an attack stronger than one of the Demons in DOOM (quite diferent sprites, and a totaly diferent death animation). -Sargeant Demon 2: same, but shoot big fireballs (1 Mancubus fireball), they look better than what you imagine, they really fit in there. -Skull: the alpha version of the lost soul, with its psychic attack instead of charge to the player. -Upgraded cyberdemon: a cyberdemon with two cyber legs and arms (made by me, looks far better than the one used in "Evil Unleashed, I used a "tricky" way to make it fit properly). At the moments his attack is a double rocket launcher. -Bruiser Horror: Baron of Hell with a diferent projectile, and a diferent attack behavior (shoots three instead of one). Weapons: -Bayonet: replace the fist -Rifle: replace the pistol -Old fashioned shotgun: replace the shotgun -Machinegun: replace the chaingun -Misile launcher: replace the rocket launcher I made some maps based in the original plots, but they use the textures from DOOM and DOOM 2 (DOOM 2 with Enjays' DOOM1 texture pack). 0 Share this post Link to post
Sporku Posted June 5, 2004 Needs ALOT more variation when it comes to light levels. Everything looks... way too bright. 0 Share this post Link to post
Darkhaven4 Posted June 5, 2004 Vegeta said:Very nice looking, but the pistol from Hacx looks out of place. The Bayonet/Rifle would look better. I kinda *have* to go with the HACX pistol: In the Doom Bible it says the marine has a Machine Pistol and Bayonet attached to it. But you're right, now I'm kinda thinkin' it does look out of place. But that monster patch does sound very interesting... And you say you've made maps based on the original plots for Doom? By the way, that death animation: You mean the one from the Alpha 5 version? The one where the demon actually explodes/dematerializes? To AgentSpork: I know, I have a very dark monitor so it's kinda hard for me to see sometimes. That's why I made all the light levels in that map at 255. EDIT: I am now assigning map positions for those who want to map for this project. E1M1: Hangar 2 - Me - Finished E1M2: Supply Depot 2 - NONE E1M3: Waste Processing - NONE E1M4: Guard Tower - NONE E1M5: Control Center - NONE E1M6: Tei Tenga Labs E1M7: The Observatory - Me - In Progress E1M8: Tei Tenga Anomoly - NONE E1M9: Enlisted Quarters - Me - In Progress E2M1: The Lava Pits - NONE E2M2: Mountainside - NONE E2M3: Blood Keep - NONE E2M4: Dark Citadel - NONE E2M5: Halls of Fear - DarkJedi188 E2M6: Breakdown - NONE E2M7: Catacombs - NONE E2M8: The Absolution - NONE E2M9: The Dark Crucible - NONE E3M1: Tei Tenga - NONE E3M2: Supply Depot 1 - NONE E3M3: Storage Units - NONE E3M4: Officers Quarters - NONE E3M5: Recreation Center - NONE E3M6: Mess Hall - NONE E3M7: Labs - NONE E3M8: Hangar - NONE E3M9: Courtyard - NONE 0 Share this post Link to post
Lutrov71 Posted June 6, 2004 Darkhaven4 said:To AgentSpork: I know, I have a very dark monitor so it's kinda hard for me to see sometimes. Well make it brighter than. 0 Share this post Link to post
Darkhaven4 Posted June 6, 2004 My monitor was at maximum brightness when I said that. 0 Share this post Link to post
Nick Perrin Posted June 7, 2004 Get a new monitor. And I've always wanted to see this project done since I learned of the doom bible's game, but you're going to need the ability to add more weapons. And more monsters. etc. So I'll help if you like, I can map at a not too bad level, good enough for doom maps anyway. And I like to focus on gameplay in maps a lot. I can also rip some gfx and sprites for you, or sounds, whatever, maybe modify some frames of the original guns IF you can add extra frames to each gun, as well as add more guns(this is gonna be for zdoom, right?) So... let me know... 0 Share this post Link to post
Darkhaven4 Posted June 7, 2004 Yeah, it's kinda for ZDoom because of the TEXTURE2 lump problem I'm having, and the new weapons and enemies... Anyway, check your eMail. 0 Share this post Link to post
188DarkRevived Posted June 7, 2004 In order to become a mapper for this project do I need to submit my own previously designed WAD to you? I enjoy building mines and castle type levels mostly. But I've tried to build a tech-base as well. Currently I'm busy on two Heretic II levels, but I might be willing to build one level for you later on. What's the deadline of this project? If it's not due until the last quarter of 2005 then I would gladly help you out. Otherwise I'd run out of time. :( 0 Share this post Link to post
Darkhaven4 Posted June 7, 2004 There is no deadline, it just gets done "when it's done," and you don't *need* to submit a map, but it would be best if you did. And just incase you were wondering, Episode 2 is pretty much caves and castles all the way through. Except Blood Keep; I was planning that around a gothic + tech thing. 0 Share this post Link to post
Ralphis Posted June 8, 2004 I can honestly say that I am thoroughly excited! 0 Share this post Link to post
Nick Perrin Posted June 8, 2004 I can honestly say that you are a little 6-year old nerd! 0 Share this post Link to post
Vegeta Posted June 8, 2004 Darkhaven4 I didn't forget about this, I cheked the monster patch, I made it when I didn't how to insert sprites in a wad without adding all the ones of the iwad, in order to send it to you I must find and delete the unnesesary sprites, I don't remember exactly the sprites I replaced. Currently I'm busy with study, but when I have the time I'll do the job and I'll send it to you (and to you too Dittohead, I received your message), probably this week end (I'm interested in the recreation of the DOOM Bible). My suggestion to you Darkhaven is that don't pretend to make all six episodes with 9 maps each, but don't make just three episodes, for example, my idea is to make hubs or mini episodes with 4-6 maps each (one of them a boss arena), with Zdoom you add victory texts when you want, it's not necesary to fill the 32, or 27/36 (if it's for DOOM 1) maps slots. 0 Share this post Link to post
Darkhaven4 Posted June 8, 2004 That would require converting all the maps to Hexen format and that would likely corrupt the wad. But I suppose it couldn't hurt... 0 Share this post Link to post
188DarkRevived Posted June 8, 2004 I think I'd like to do either the E2M1 - Lava Pits or the E2M5 - Halls Of Fear. Either one of those would be great. As for my own previously made WAD, you can get it from FTP: archives.3dgamers.com/pub/idgames/levels/doom2/Ports/d-f/demabun.zip It's called Demon Abundance. It's a 3-level JDOOM WAD which was featured in Newstuff Chronicles #180 here on DOOMWORLD. Hope it suits you. 0 Share this post Link to post
stoned Posted June 8, 2004 I might do a map for the project. E2 could be interesting... M3 or M4 maybe. What kind of maps would you want for those? Just in the style of original E2 of Doom? 0 Share this post Link to post
188DarkRevived Posted June 8, 2004 Yippie!!!! Now I just have to get my H2 maps out of the way first. I guess I could begin E2M5 some time during this winter hopefully. Just send me any required texture sets through email: darkjedi188@yahoo.com 0 Share this post Link to post