DarkknightXC Posted June 9, 2004 Excluding test maps developed for source ports and full on mods - i.e. the excellent QDoom - what do people have as there favourite Doom map which uses 3D Floor-over-floor and water effects? The best I've seen so far: SAVEHATE.WAD http://www.doomworld.com/idgames/index.php?id=10948 ...which is an EDGE wad. (But then I would pimp an EDGE WAD wouldn't I? :) 0 Share this post Link to post
deathbringer Posted June 10, 2004 There was a series for Legacy a while back with names 'hilarious' like "Mummy phuqers" and "Wet phanny" 0 Share this post Link to post
iori Posted June 11, 2004 Queue in Mystic. (wait..he doesnt come here, does he..) 0 Share this post Link to post
Sporku Posted June 11, 2004 It'd be nice to see more people actually put Legacy's features to good use, other than just plopping a few random, partially-transparent platforms in a map which magically float and calling it a masterpiece. 0 Share this post Link to post
Nmn Posted June 11, 2004 Oh yeah, oh yeah! Death Summoning map 01: Complex Entry :-P 0 Share this post Link to post
The Ultimate DooMer Posted June 12, 2004 DSV4 (Legacy edition) has some good 3D floor usage. 0 Share this post Link to post
DarkknightXC Posted June 13, 2004 AgentSpork said:It'd be nice to see more people actually put Legacy's features to good use, other than just plopping a few random, partially-transparent platforms in a map which magically float and calling it a masterpiece. You have two options when developing something that you want to contain engine-specific features: 1) Go for the mod option and change everything or 2) be subtle and tweak a few items to suit your map developing on. I think that 1) is extremely difficult to do and to get right. Since you seriously messing with the dynamics of the game and usually have very little in the way of a basis to go on. OTH 2) is easier, but the trick is not to make the changes made stand out like a sore thumb. The map I mentioned is pretty good since although the 3D floors are used a fair bit, they don't have big signs on them stating "this is a 3d floor for the sake of it". 0 Share this post Link to post
toxicfluff Posted June 13, 2004 I would have to be big-headed and go for the DM map I have finished but not got round to releasing yet or Silent Steel. 0 Share this post Link to post
toxicfluff Posted June 13, 2004 Nmn said:What about RUST? The way I've constructed it makes it hard to use 3D floors in complicated ways. Basically, because any 3d floor you make is the same shape as the sector you have it tagged to, you have to start cutting up sectors into segments to make, lets say, a square above a circle. With the lighting and architecture style in Rust there'd just be too many sectors to ever handle - at least with my brain. 0 Share this post Link to post
jetflock Posted June 19, 2004 my new wad uses all the legacy effexts. its still being worked on. http://www.geocities.com/rasputin1980/doomforever.html page will be accessible within the hour. click to see the newer screenies. 0 Share this post Link to post