Vegeta Posted June 20, 2004 Wich ports besides Zdoom allow to use Z coordinetes? 0 Share this post Link to post
Graf Zahl Posted June 20, 2004 Vavoom does as it also uses Hexen map format. Legacy has a hack to allow z-coordinates in Doom-format maps (but I don't know about editor support for this.) Most other ports which only use Doom format don't support z-coordinates in maps. 0 Share this post Link to post
Kaiser Posted June 20, 2004 I believe DeepSea supports Legacy's Z hack. And JHexen supports Z coords too :P 0 Share this post Link to post
Graf Zahl Posted June 20, 2004 Deathman said:And JHexen supports Z coords too :P As it is Hexen that is hardly a surprise... :P 0 Share this post Link to post
Kaiser Posted June 20, 2004 well, he did say what ports that uses it ;) 0 Share this post Link to post
Quasar Posted June 21, 2004 Eternity will be adding a z coordinate for map things through ExtraData soon (ExtraData will be documented starting with the next release, since it is important for use with the Small scripting system). ExtraData is sort of like EDF, but simpler. It lets you define records that you can attach to special things, lines, and sectors to provide extended (or "extra") data that the map itself can't hold. We hope to either create or see created an editor that can generate and read back ExtraData scripts programmatically, but no such program will be available immediately. 0 Share this post Link to post
Vegeta Posted June 21, 2004 thanks, the reason of this is because I made a map with an item in a Z coordinate, since that is the only "special" effect, it should be lame if it's a Zdoom only map just for it. 0 Share this post Link to post