SirBardCat Posted July 4, 2004 ok why the hell isn't doom builder compiling my scripts, OR recognizing fragglescript? The "compile" button in the script editor isn't even highlighted. I dunno, maybe it doesn't support FS. That would be gay. 0 Share this post Link to post
Quasar Posted July 4, 2004 FraggleScript isn't a compiled language, it's pure interpreted. The source of your script has to be inserted as mapinfo into the header of your level. I don't know how Doom Builder handles that. The compile option would probably be for ACS. 0 Share this post Link to post
CodeImp Posted July 4, 2004 heh, I received the same question in my mail today (same guy?), so ill give you the same answer; FraggleScript (FS) doesnt need to be compiled, the engine reads and executes directly from the source code. Only ACS needs to be compiled in order to work. 0 Share this post Link to post
SirBardCat Posted July 6, 2004 ok, so after writing my fragglescript, i just click close on the scripting thing, and i'm done, correct? i can't seem to get my scripts to work for anything and its driving me crazy. 0 Share this post Link to post
Planky Posted July 6, 2004 Can you post your script that your trying to get working? 0 Share this post Link to post
SirBardCat Posted July 7, 2004 Agh. All this time it was just because I left out ";" at the end of the include things.h line. thanks for the help, guys. 0 Share this post Link to post
Nanami Posted July 7, 2004 *sniff* It's threads like these that make me enjoy getting up at 6:30 to go to Data Structures. 0 Share this post Link to post
Shaviro Posted July 7, 2004 heh. I think we might as well just wrap this one up. 0 Share this post Link to post