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Scuba Steve said:

I ripped it from some lame wad.


What licence?

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Well I'd have to say the Action BFG is the best BFG aside from the original. I love that scuba style!!

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We have a policy of not replacing already submitted resources in order to encourage people to create new stuff... I think the BFG has already been replaced once over already.

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Jon said:

We have a policy of not replacing already submitted resources in order to encourage people to create new stuff... I think the BFG has already been replaced once over already.

What despite it being, you know, good?

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Jon said:

We have a policy of not replacing already submitted resources in order to encourage people to create new stuff... I think the BFG has already been replaced once over already.


If the quality of freedoom is improved it's better to have it in.

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Jon said:

We have a policy of not replacing already submitted resources in order to encourage people to create new stuff... I think the BFG has already been replaced once over already.


You could always make an "older stuff" wad that contains the stuff that got replaced so peeps won't miss a thing...

Or is that already done?

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Jon said:

We have a policy of not replacing already submitted resources in order to encourage people to create new stuff... I think the BFG has already been replaced once over already.


Actually 3 times.

History of Freedoom BFG....

-Fraggle's BFG
-My gun rip
-A sprite based from that rip
-Scuba's new BFG

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Why have that policy at all? If someone wants to take a crack at making something better, why stop them? Aside from the fact that Scuba had already made the BFG anyway for AD, so technically without intent to replace.

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Actually is was made with both the intention of being in AD AND for Freedoom. I just had to wait until I released AD to show it off.

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chilvence said:

Why have that policy at all? If someone wants to take a crack at making something better, why stop them?


Because its so subjective. Who gets the say as to what is better than what? Do we setup a vote system? Does everyone who contributed ever get a say, or everyone, or nobody?

Also, we can't get any kind of consistency in feel for things like weapons, levels etc. if the base line is constantly moving.

Much easier to focus on getting all resources replaced, /then/ resolve these difficulties.

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Jon said:

Because its so subjective. Who gets the say as to what is better than what?


You do :)

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gargoylol said:

You could always make an "older stuff" wad that contains the stuff that got replaced so peeps won't miss a thing...


What I thought would be a good idea would be a web-based 'build your own freedoom.wad'; where you go through a gallery of all alternatives and select the ones you want, and the web server would piece together your WAD for you.

(maybe I shouldn't have brought up the website here... its coming I promise)

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That sure would break compatibility in online ports though

EDIT: Unless of course you still intend on having a standardized freedoom wad

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Jon said:

Because its so subjective. Who gets the say as to what is better than what? Do we setup a vote system? Does everyone who contributed ever get a say, or everyone, or nobody?


let's review, shall we?

Scuba's:


Current one:


Scuba's again:


the current one...:











hmmmmmmmm...

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Ralphis said:

That sure would break compatibility in online ports though

EDIT: Unless of course you still intend on having a standardized freedoom wad


Yes that is definitely intended. I don't know much about how online ports work but a standardised wad would be necessary for other purposes.

Do they check the hash on the wads or something?

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Jon said:

Yes that is definitely intended. I don't know much about how online ports work but a standardised wad would be necessary for other purposes.

Do they check the hash on the wads or something?


I think on most online ports zero checking is done for the most part (zdaemon is the exception there I believe). if wads differ though they will almost always desync because of this and the match becomes pretty much useless.

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