Deathmatcher Posted July 6, 2004 ...not to implement: 01: Cyberdemon 02: Quicksave 03: Spider Mastermind 04: Lefthanded Weapon-View 05: 5 original named Skill levels 06: Baron of Hell 07: Acid Pits 08: Intermission screen 09: Original powerups 10: At least some original sounds 0 Share this post Link to post
BlueSonnet Posted July 6, 2004 I'm sure the mastermind and cybie are definately making a comeback and we know they have some of the original revenant sfx in it. Otherwise we don't know for sure about the others (or do we?) 0 Share this post Link to post
AirRaid Posted July 6, 2004 01: Cyberdemon - Very, Very likely to be in 02: Quicksave - There was some argument about this, no-one knows how it turned out 03: Spider Mastermind - Very probable 04: Lefthanded Weapon-View - *shrug* 05: 5 original named Skill levels Probably :P 06: Baron of Hell - Almost definately 07: Acid Pits - Uhh I guess so. It's a pretty standard FPS hazard. :P 08: Intermission screen - Highly doubtful. It would remove from the immeriveness they want to create 09: Original powerups - Some of them, undoubtedly. (berserk...) 10: At least some original sounds - Doubt it. They were too low quality for a start. Its a remake, not a re-hash. :) 0 Share this post Link to post
Sephiroth Posted July 6, 2004 i dont know why left handed views would be so important, even if you are left handed. i have a few friends who are left handed and they dont care. even if you can change it, they dont. original sounds. maybe. i dont know WHY you would want them. very low quaility compared to what exsist now. however in the Iwad or what ever, i bet they might have some eggs for us. quick save, honestly the only game i used it in was half-life. dont know why, i know who to do it. i just never did 0 Share this post Link to post
Melfice Posted July 6, 2004 Sephiroth said:i dont know why left handed views would be so important, even if you are left handed. i have a few friends who are left handed and they dont care. even if you can change it, they dont. original sounds. maybe. i dont know WHY you would want them. very low quaility compared to what exsist now. however in the Iwad or what ever, i bet they might have some eggs for us. quick save, honestly the only game i used it in was half-life. dont know why, i know who to do it. i just never did Heh, I'm left handed and I play FPS's all the time and you can't change the hand you use (to my knowledge anyway). Then again aside from writing/drawing I do everything with my right hand or arm, ironically it's stronger. 0 Share this post Link to post
AirRaid Posted July 6, 2004 Heh. Left-handed weapons just bug me in games... because im used to my gun being on the right. I'm used to having that portion of my view blocked... and my aim is better with guns on the right, I think... I dunno. Left-handed guns screw me up. 0 Share this post Link to post
Vegeta Posted July 6, 2004 The Doomguy is left handed I think (look at his fist, or the way he holds the pistol). That's probably why he mentioned it. 0 Share this post Link to post
NiGHTMARE Posted July 6, 2004 AirRaid said:10: At least some original sounds - Doubt it. They were too low quality for a start. Its a remake, not a re-hash. :) Actually, I believe the Revenant uses its original sounds, so it's possible some of the others are present too. 0 Share this post Link to post
Mogul Posted July 6, 2004 I haven't been reading much stuff about the game, but the original post mentioned acid pits. I would like it if they stayed true to the fact that they're toxic waste facilities (not that that's all they are). 0 Share this post Link to post
killer9 Posted July 7, 2004 Take out the spider and cyberdemon? Are you crazy? It wouldn't be doom without them. 0 Share this post Link to post
doomaddict Posted July 8, 2004 Top ten things I hate #10.Revenants #9.Pain Elementals #8.Chaingunners #7.Spider Masterminds #6.Dick Cheney #5.George W.Bush #4.Dope Addicts #3.My Title #2.The fact that i cannot stop posting pictures of fredrik #1.doomaddict 0 Share this post Link to post
Shaviro Posted July 8, 2004 doomaddict said:blah blah If you don't cut that fredrik posting/self bashing out, you will be banned from here. Just try to act normal, ok? 0 Share this post Link to post
deathbringer Posted July 8, 2004 I want to make sweet, sweet love to Fredrik and have like 10,000 of his manbabies! heh Hm, if they do put in acid i would like to see the "gradual damage" classic doom style, rather than instant death stuff, well, maybe some of that too, lava should be instant death when you get into hell, a radiation protection suit wouldnt save you from that. As for the weapon views, is it that hard to have an option to 'flip over' the models to the other side of the screen, i assume they have modelled an entire hand and gun and not just half of it, and its not like a sprite where you have to draw a whole new bitmap just to change the sides (though you could just mirror it anyway), you just change the model position. And as for original powerups, well we know the beserk pack is in there (and it sounds VERY cool, you go so insane even the demons from hell will fear you!) 0 Share this post Link to post
SYS Posted July 8, 2004 deathbringer said:heh Hm, if they do put in acid i would like to see the "gradual damage" classic doom style, rather than instant death stuff, well, maybe some of that too, lava should be instant death when you get into hell, a radiation protection suit wouldnt save you from that. As for the weapon views, is it that hard to have an option to 'flip over' the models to the other side of the screen, i assume they have modelled an entire hand and gun and not just half of it, and its not like a sprite where you have to draw a whole new bitmap just to change the sides (though you could just mirror it anyway), you just change the model position. And as for original powerups, well we know the beserk pack is in there (and it sounds VERY cool, you go so insane even the demons from hell will fear you!) For the acid, I'd think gradual health depletion would work. Or extreme hallucinating. But I think it'd be neat if acid causes visible permanent damage to the player. Like missing layers of skin and such. 0 Share this post Link to post
dsm Posted July 8, 2004 Having "instant death" fluids is rarely a good idea gameplaywise. One misstep and you're dead - let's try not to go back to the incredibly frustrating stone age of video gaming and keep aggreviating experiences out of Doom 3. 0 Share this post Link to post
Disorder Posted July 8, 2004 I agree. I hate it when you finally beat this or that monster, forget to save, and fall into a stupid pit. 0 Share this post Link to post
Deathmatcher Posted July 8, 2004 Vegeta said:The Doomguy is left handed I think (look at his fist, or the way he holds the pistol). That's probably why he mentioned it. Yeap. This, + the fact that I am lefthanded and I loved it when they brought up the option in Quake 2. I emailed Fred Nielsson a while ago, asking for it to be in and he promised it when there was time. Well, that was some 2 years ago or so - maybe he has forgotten it. As for the lava damage: They should look at Quake - there you had the radiation suit which protected you from nukage, but not from lava. Also I´d like the idea of monsters being hurt by lava - at least the zombies. Demons from hell are unlikey to be affected from it. 0 Share this post Link to post
Janderson Posted July 8, 2004 What if they are like zombiemen except from an alien world e.g. the mancubus. (at least it's supposed to be.) 0 Share this post Link to post
deathbringer Posted July 8, 2004 Or extreme hallucinating NOT THAT ACID! heh 0 Share this post Link to post
Piezo Posted July 8, 2004 AirRaid said:Its a remake, not a re-hash. :) I read a post of someone who was offeneded by Doom 3 being called a remake. I don't see why because it has all of the features of a remake, like a movie remake. Anyone know why it is called a retelling instead of a remake? 0 Share this post Link to post
Coopersville Posted July 8, 2004 It's on a planet It doesn't feature the same levels This one has cutscenes Complete monster rehashes (for most) The Doom II monsters are in this, as well as new ones Different Doomguy Other characters 0 Share this post Link to post
SYS Posted July 8, 2004 deathbringer said:NOT THAT ACID! heh WHOA MAN..... 0 Share this post Link to post
Mivalekan Posted July 9, 2004 I remember seeing a d3 video with a revanent in it... and it was screaming apparently. The sound they used for the scream was the exact same sound they used for the doom 2 revanent (when they spot you). In fact I think I saw the video at IGN. I'ma go check. 0 Share this post Link to post
Tetzlaff Posted July 9, 2004 It´s not the exact same sound, it´s a modern quality sound designed in a way to resemble the original sound of the Revenant. 0 Share this post Link to post
AirRaid Posted July 10, 2004 Actually it is possible its the same file. I've heard various sounds from Doom in various movies, for instance I heard the Icon-of-Sin-shooting-a-spawn-cube sound in Starship Troopers the other day, and it was aobviously a higher quality sound than the 8bit or whatever sounds they were using in Doom. So they could be using the original sounds, at higher quality, ie not sampled down in the new game. Having said that, I don't think they would. And the particular Revenant sound, to me, doesn't sound exactly the same. Close sure, but not exact. 0 Share this post Link to post
Tetzlaff Posted July 10, 2004 That´s a good point, now you mention it, I also remember I heard that specific Icon of Sin sound in a movie, or maybe in a commercial. Since they used some sounds from standard quality sound collections back in the day for the Doom development, they could indeed take some of those sounds for Doom3. Although I expect the sounds in Doom3 to be much more varied then in Doom, so that the Revenant would not have 1 "sight" sought, but 4 or 5 different variations of it. 0 Share this post Link to post
AirRaid Posted July 10, 2004 Indeed. Am I correct in remembering something about id taking a lot of real animal sound samples for the monsters in Doom1? That would support the theory that they're reusing high quality 'original' samples. 0 Share this post Link to post
deathbringer Posted July 10, 2004 There are other threads about the sound effects, the story is they are all dirt-cheap commercial ones that are usd in hundreds of movies and shit sci-fi channel TV shows like "Martian gothic" As for the revenant sound effect, i reckon they should use the Playstation doom one, its a lot more 'hollow' and 'ghostly', and the new revenant is sort of a ghost (it has the spiritual remains of its body around the bones) 0 Share this post Link to post
Sephiroth Posted July 10, 2004 i dont think they are gonna use any sound right out of any of the original wad files. they might use the same base sound. however i think they have given the monsters new sounds. though i wonder what easter eggs there are to find in doom 3 0 Share this post Link to post
Sephiroth Posted July 10, 2004 well i know the game doesnt have left handed weapons and views. as seen in screen shots 0 Share this post Link to post