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Dco16

S.Q.W.I.R.E.L. MOD

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An official announcement of another stupid EDGE Project:

I'm currently working on a project for Doom 2 using EDGE 1.27. It's a weapons mod with a nine level episode included (Seven normal, two secret). There are 20 different weapons. When I say there are twenty different weapons, I mean that there are TWENTY DIFFERENT WEAPONS: none of that dual weapons crap. Oh, yeah, and a few new enemies.

Right now I'm heavily revamping the eight levels I have done and working on the final battle level. I'm also putting in stupid little secrets that range from "Wow, I get it" and "I hope you're stabbed with a very long needle used by an HIV positive heroin addict and injected with venom from a Black Widow spider." Okay, maybe not that bad.

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Why dont you make it for Edge 1.28A instead of 1.27?

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The wads ive made for 1.27 work ok in 1.28a anyway. It does give some odd errors in the startup, but i checked them in a log and theyre not bad ones (something to do with sound), but all the sounds work ok anyway

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Yeah, it does work with 1.28 all right, but I started it on 1.27. 1.28 sometimes gives me less errors than 1.27. Strange.

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I know this may sound pretty bad, but this mod will be my first ever doom release. Don't worry, I'm making sure the levels aren't DRE-esque. I've been designing levels for a while, but never released one because I hated them all... and my doom editor is a POS that destroys WADs.

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