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Bashe

Projectiles

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Is it possible to make anything that has a hitscan weapon already shoot out projectiles, like with DeHackEd or something?

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Change their firing codepointer so that it fires out a different monster's projectile, using BEX code pointers. For example (taken from doomos.wad):

[CODEPTR]

FRAME 454 = BspiAttack

This would make the Imp fire Arachnotron fireballs. This can still be used on hitscan enemies (chaingunners, etc).

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How do you make it so things like rockets are hitscan weapons? Think of the BFG10K in Skulltag.

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Isn't that going to make them fire at all kinds of weird and wacky angles, like straight up, or hard-left of where they should be? IIRC this happens with silly high projectile speeds.

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Everything above 200 will create odd effects even in ZDoom. for everything else if will become erratic much earlier.

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Some really fast projectiles like Hexen's Sapphire Wand shot or Heretic's powered up Dragon Claw use a slightly different code. You could use one of these instead.

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