Bashe Posted July 27, 2004 Is it possible to make anything that has a hitscan weapon already shoot out projectiles, like with DeHackEd or something? 0 Share this post Link to post
wildweasel Posted July 27, 2004 Change their firing codepointer so that it fires out a different monster's projectile, using BEX code pointers. For example (taken from doomos.wad): [CODEPTR] FRAME 454 = BspiAttack This would make the Imp fire Arachnotron fireballs. This can still be used on hitscan enemies (chaingunners, etc). 0 Share this post Link to post
Bashe Posted July 27, 2004 How do you make it so things like rockets are hitscan weapons? Think of the BFG10K in Skulltag. 0 Share this post Link to post
Jayextee Posted July 27, 2004 Isn't that going to make them fire at all kinds of weird and wacky angles, like straight up, or hard-left of where they should be? IIRC this happens with silly high projectile speeds. 0 Share this post Link to post
Graf Zahl Posted July 27, 2004 Everything above 200 will create odd effects even in ZDoom. for everything else if will become erratic much earlier. 0 Share this post Link to post
Ichor Posted July 27, 2004 Some really fast projectiles like Hexen's Sapphire Wand shot or Heretic's powered up Dragon Claw use a slightly different code. You could use one of these instead. 0 Share this post Link to post