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Rodzilla

Game pauses with every new opened door

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Alright, this is driving me nuts. The problem I'm having is that every time I open a new door, the game pauses for a second or two. It's really annoying to open a door, knowing there's a monster behind it, and to just have the game take a break.

My specs:

AMD Athlon XP 2600+
ASUS A7N8X Motherboard
GeForce 6800 GT Ultra (latest forceware)
SB Audigy 2 (latest drivers)
512 MB PC2700 RAM

Anyone know what's up? I'm running it at 1280x1024 on High detail.

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Yeah, I see this too when using a 9800 Pro 128 Mb, 1 Gb system ram, 2.3 Ghz AMD, running 1024, high detail. I originally thought that it was related to my 128 Mb vid ram, but if you are seeing it on a 256 Mb card then I don't know. At least you know its not just you.

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Benchmarks have shown the 6800 Ultra being able to perform well even at 1600x1200, so why am I having these problems?

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Maybe cpu or Ram then. It doesn't happen to me on High Settings but at 1024x768. I thought I read somewhere that 1GB ram helped run better. At least so far. lol

A64 3500
GF5900
A8V 1.06 bios
1.5GB Corsair 3200LL Ram
Windows XP

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I upgraded from 512 MB RAM to 1024 MB RAM and it's smooth as butter now. I guess it was swapping shit.

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Well I got:

Athlon 3000+ 400 Mhz FSB
FX 5900XT 128 meg
512 DDR 400

I am playing on 1024x768 medium, perfect. High stutters on door opening but in cut scenes it was butter. Maybe my 512. But medium detail is no much different than high, really can't see the difference.

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Betchanz said:

Yeah, I see this too when using a 9800 Pro 128 Mb, 1 Gb system ram, 2.3 Ghz AMD, running 1024, high detail. I originally thought that it was related to my 128 Mb vid ram, but if you are seeing it on a 256 Mb card then I don't know. At least you know its not just you.

they say its best to use medium quality if you got 128mb ram

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