Draconio Posted August 6, 2004 Is there any patch on the archives that changes the Wolfenstein SS man into something "normal" (I.E. fits in with the other Doom monsters), preferably keeping the same behavior, just changing the way he looks/sounds? 0 Share this post Link to post
VinceDSS Posted August 6, 2004 I am sure there are some files around there, but I don't know which ones :) It's actually pretty easy to replace the sprites and sounds with a more "doomish" monster. Same applies to the Commander Keen. 0 Share this post Link to post
Draconio Posted August 6, 2004 VinceDSS said:It's actually pretty easy to replace the sprites and sounds with a more "doomish" monster. Same applies to the Commander Keen. I know, I just didn't want to bother making it if there was already something available... 0 Share this post Link to post
Use Posted August 6, 2004 The shitty thing is the SS guy is missing frames that a new monster would need. His firing animation is only done in one view. 0 Share this post Link to post
Draconio Posted August 6, 2004 As far as I know, that's not a problem, you can insert the 5-angle format on a frame that's in 1-angle format and it will still work... or am I wrong? 0 Share this post Link to post
Sporku Posted August 6, 2004 Draconio said:As far as I know, that's not a problem, you can insert the 5-angle format on a frame that's in 1-angle format and it will still work... or am I wrong? I believe that is correct. I've made some replacements to 1-sided things (such as trees) with 5-angled ones and it works fine. 0 Share this post Link to post
Graf Zahl Posted August 6, 2004 AgentSpork said:I believe that is correct. I've made some replacements to 1-sided things (such as trees) with 5-angled ones and it works fine. What port are you using? The Doom source contains a check that prevents the simultaneous use of rotations if a non-rotated sprite is there. Most source ports have removed that check so it would work there. 0 Share this post Link to post
Darkhaven Posted August 6, 2004 Yeah, he's probably using Boom or ZDoom, or something. 0 Share this post Link to post
The Ultimate DooMer Posted August 6, 2004 I made one a while back, to use with a megawad that has SS everywhere. Uses Herian's SS replacement sprites. 0 Share this post Link to post
deathbringer Posted August 6, 2004 Herian 2 replaces the SS guy with a slightly editited Former human (he has yellow hair instead of green), and it fits too cause they both drop clips 0 Share this post Link to post
Grazza Posted August 6, 2004 And Rebirth replaces it with a snowman. You wouldn't want to use the replacement from STRAIN though (the "decompress daemon"). He's not very friendly at all. 0 Share this post Link to post
Grimm Posted August 6, 2004 The Doom source contains a check that prevents the simultaneous use of rotations if a non-rotated sprite is there. I replaced the Marine's dead body sprites with ones that added roatation. It worked fine in the original EXE. Let's also not forget the ladders form the A|iens Doom TC. 0 Share this post Link to post
Inferno Posted August 6, 2004 Grimm said:I replaced the Marine's dead body sprites with ones that added roatation. It worked fine in the original EXE. Let's also not forget the ladders form the A|iens Doom TC. I always wondered how rotating corpses and other 1-sided objects would look like from diff angles, must be cool. 0 Share this post Link to post
Graf Zahl Posted August 6, 2004 Grimm said:I replaced the Marine's dead body sprites with ones that added roatation. It worked fine in the original EXE. Let's also not forget the ladders form the A|iens Doom TC. I just looked at the source but never tested it. Maybe it was added later or maybe it doesn't work. Who knows? 0 Share this post Link to post
Draconio Posted August 6, 2004 The Ultimate DooMer said:I made one a while back, to use with a megawad that has SS everywhere. Uses Herian's SS replacement sprites. Thanks, that will suffice. I'm guessing the megawad you refer to is Garrulo.wad? (That wad is the main reason I wanted this...) 0 Share this post Link to post
Tormentor667 Posted August 7, 2004 TNT2 replaced the Nazi with another Zombie variant, faster and stronger! http://www.tormentor667.de or /idgames for the file, feel free to use it! 0 Share this post Link to post