SirTimberWolf Posted August 7, 2004 TechnoBabel WIP by SirTimberWolf Concept: A tech base dropped on an old fortress in hell. Custom Textures: Yes Zdoom FX: Yes Custom Sounds: Yes Expected Player Load: Aproximately 10+ Expected Gametypes supported: TDM, SP, COOP, CTF, DM Release Date: To be determined Updates Available: Upon request Images: http://img.photobucket.com/albums/v126/SirTimberWolf/Technobabel/DOOM0006.jpg http://img.photobucket.com/albums/v126/SirTimberWolf/Technobabel/DOOM0007.jpg http://img.photobucket.com/albums/v126/SirTimberWolf/Technobabel/DOOM0008.jpg http://img.photobucket.com/albums/v126/SirTimberWolf/Technobabel/DOOM0010.jpg http://img.photobucket.com/albums/v126/SirTimberWolf/Technobabel/DOOM0012.jpg http://img.photobucket.com/albums/v126/SirTimberWolf/Technobabel/DOOM0013.jpg http://img.photobucket.com/albums/v126/SirTimberWolf/Technobabel/DOOM0015.jpg EDIT: Semi-Completed Rear room (just infront of the helipad.) http://img.photobucket.com/albums/v126/SirTimberWolf/Technobabel/DOOM0000.jpg 0 Share this post Link to post
DarkSoul Posted August 7, 2004 Looks sweet. You might wanna fix the texture misalingments in the first shot though. You sure you can support all those games types? 0 Share this post Link to post
Igor Posted August 7, 2004 Looks very good but I think the startan texture doesn't fit in the level (first shot). Maybe you want to try a metal texture or something. I'm just giving you a suggestion, it's up to you what you do with it. 0 Share this post Link to post
SirTimberWolf Posted August 7, 2004 thanks for the feedback, the startan textures are just placeholders for the windows that will eventualy be there :) 0 Share this post Link to post
Igor Posted August 7, 2004 Oh I see. I'm sorry for that. Well good set of levels anyway. Keep up the good work! 0 Share this post Link to post
SirTimberWolf Posted August 8, 2004 Thanks, hopefully it will all turn out.. ;) (BTW: this is all ONE map... so be prepared for some twisted scenes O_o) 0 Share this post Link to post
wildweasel Posted August 8, 2004 Wow. I will play this when it arrives. 0 Share this post Link to post
SirTimberWolf Posted August 8, 2004 Current Status: Core work (linedefs and what not): 60% Detail work: 40% Lighting work: 10% Texture work: 35% Sounds: 0% Scripting: 0% THING placement: 1% (Start) Overall Status: 30% 0 Share this post Link to post
Nmn Posted August 8, 2004 This looks more like Unreal than Doom. Very impressive work. The depressive grey colours give it an industrial, concrete look. ********ly like a factory then a tech base. Still urges to drop the jaw. 0 Share this post Link to post
Rancid Posted August 8, 2004 Looks tobe promising, nice job, u use Doom Editor to create? 0 Share this post Link to post
deathbringer Posted August 8, 2004 u use Doom Editor to create No, he used a Quake 3 editor..heh 0 Share this post Link to post
Nmn Posted August 8, 2004 Why does the word ********ly get *-stared out? 0 Share this post Link to post
m0l0t0v Posted August 8, 2004 I agree; it looks great. You might want to use more floor textures though. Using only the floor4_7 (???) will get boring. TechnoBabelWere you inspired by the movie Metropolis by any chance? 0 Share this post Link to post
SirTimberWolf Posted August 8, 2004 Thanks for all your kind words, it really helps to know that people look forward to something your making, I'll try not to dissapoint :) as for your questions Wadauthor for the base work then doom builder for the texture alignment bits If I could figure out how to add flats... :/ I R NOOB :( Yeah it does look kindda like a factory, after I get some more detail work done though I think it will look more like the tech base its designed to be.. :Pm0l0t0v said:Were you inspired by the movie Metropolis by any chance? actualy it came from a bunch of cyberpunk games that I used to play :) Only the babel part comes from more biblical meanings now.. And just for kicks.. heres a screenshot of the room directly behind helipad area. http://img.photobucket.com/albums/v126/SirTimberWolf/Technobabel/0c355c92.jpg The pumps go up and down, will eventualy add some more stuff but I need a break :/ :) Take care everyone 0 Share this post Link to post
Nmn Posted August 8, 2004 SirTimberWolf said:If I could figure out how to add flats... :/ I R NOOB :( Get doomworld.com/xwe]XWE. Import flats. Create 2 entires named F_START and F_END and put the flats between them. Remember to click on each flat and from image-> select Save as Doom Flat. There You go.Yeah it does look kindda like a factory, after I get some more detail work done though I think it will look more like the tech base its designed to be.. :P Dude, we've seen plenty of techbases, but we haven't seen much factories. I would darken those textures, add some lava flowing (from the forge) and voila-something mucho better than Techbase. 0 Share this post Link to post
Igor Posted August 9, 2004 SirTimberWolf said:Thanks, hopefully it will all turn out.. ;) (BTW: this is all ONE map... so be prepared for some twisted scenes O_o) Are you kidding? That map is HUGE! I can't wait to play it. 0 Share this post Link to post
BattleCat Posted August 10, 2004 Looks sweet indeed. If you need any music, i can create some mods (can be converted to mp3/ogg if needed) for you.. 0 Share this post Link to post
SirTimberWolf Posted August 11, 2004 Surprise surprise.. its update time O_o I pretty much finished the rear room but I got some stuff to add (Pipes and what not) and finalize the texture work... Thanks to people who suggested making this an industrial map. you get your wish ;) I started on an outdoor area but theres a lotta work that has to go into it yet... I'll probably get back to work on this tommorow... Take care everyone. http://img.photobucket.com/albums/v126/SirTimberWolf/Technobabel/DOOM0005.jpg http://img.photobucket.com/albums/v126/SirTimberWolf/Technobabel/DOOM0004.jpg Core work (linedefs and what not): 60% Detail work: 40% Lighting work: 10% Texture work: 40% Sounds: 0% Scripting: 2% THING placement: 1% (Start) Overall Status: 35% I would deffinately appriciate some music, AIM me if you get a chance :P 0 Share this post Link to post
Hyena Posted August 11, 2004 SirTimberWolf said:I would deffinately appriciate some music, AIM me if you get a chance :P Hmm. I haven't done music for a wad in some time. E-mail me what you have in mind. (hyena@kiwibonga.com) 0 Share this post Link to post
BattleCat Posted August 12, 2004 Hyena said:Hmm. I haven't done music for a wad in some time. E-mail me what you have in mind. (hyena@kiwibonga.com) Hey, i was here first mister :P 0 Share this post Link to post
Job Posted August 12, 2004 Too...much...yellow/black stripe texturing... 0 Share this post Link to post
SirTimberWolf Posted August 14, 2004 Did some work on it tonight, im starting the outdoor areas and going to (hopefully) begin the castle areas pretty soon I need some feedback on the fog... should I keep it or not? Does it enhance the mood or is it a waste.. also feedback on lighting would be nice (including ideas on the brightness and stuff) Keep in mind that this will all be taking place in hell. So without more meandering bullshit from yours truely... here are the shots :) http://img.photobucket.com/albums/v126/SirTimberWolf/Technobabel/36d666b5.jpg http://img.photobucket.com/albums/v126/SirTimberWolf/Technobabel/07efcc40.jpg http://img.photobucket.com/albums/v126/SirTimberWolf/Technobabel/d28e4928.jpg http://img.photobucket.com/albums/v126/SirTimberWolf/Technobabel/9b8e13ce.jpg I brightened them up about 30 in paintshop... The outside light value hovers around 200 Have a great weekend everyone, be safe 0 Share this post Link to post
m0l0t0v Posted August 14, 2004 Too...much...yellow/black stripe texturing...Yeah, use some black/yellow stripe textures instead :-P 0 Share this post Link to post
SirTimberWolf Posted August 14, 2004 I think the fog works pretty well... A little bit more progress and some texture aligning.. O_o 0 Share this post Link to post
SirTimberWolf Posted August 14, 2004 A little pre-breakfast work O_o Still need to connect a couple things and maybe some detail work... nah.. leave it like it is! :P Core work (linedefs and what not): 70% Detail work: 45% Lighting work: 11% Texture work: 45% Sounds: 0% Scripting: 3% THING placement: 1% (Start) Overall Status: 45% 0 Share this post Link to post
SirTimberWolf Posted August 15, 2004 Alright ladies and gents.. lol Did a little work, laid out the basic layout of the fortress, did a little window work... uh.. yeah.. Enjoy I'll probably work on it tommorow... but I gotta get some writing done 0 Share this post Link to post