MatrixmaN Posted August 8, 2004 I want to make a Mech in Max5 then import it and animate it. Where do I start? Thanks. 0 Share this post Link to post
jakpandora Posted August 9, 2004 I too, am having the same problem. no one seemed to want to help, but from what I understand, you need lightwave and maya to model and animate. I think you can import in 3d studio also. 0 Share this post Link to post
BNA! Posted August 9, 2004 You can model in any application you like, it's just that you need to export to the right format. Doom3 can read .lwo (LightWave) and .ase (MAX ASCII) files directly as static meshes. If you want to animate a model, you have to export the mesh to md5mesh and the animations to md5anim. Our exporters get currently rewritten, but md5toOBJ exporters are already available for those who like to look at the game models in their fav 3D package. http://www.doom3world.org/phpbb2/viewforum.php?f=3 0 Share this post Link to post
Manc Posted August 10, 2004 jakpandora said:I too, am having the same problem. no one seemed to want to help, but from what I understand, you need lightwave and maya to model and animate. I think you can import in 3d studio also. Remember, if you're not receiving the help you'd expect, it's because this game has only been out a week. It takes time to find out the answers and start sharing them. 0 Share this post Link to post