Azreal_X Posted August 15, 2004 If you're lucky enough to run on high quality, (or even if you're not) this may help you out bunches. Here's a way to get crisp textures WITHOUT the hideous performance drop. Disable anisotropic filtering all together. Nuke it, step on it, vomit on it, burn it, stir its ashes with water and burn it again. reference: image_anisotropy 0 You'll notice that repetative textures get blurred when viewed from an angle, blah blah, you know this already. Now in the console type: image_lodbias -1 Yes.. -1. not 1, not 0, but -1. NEGATIVE ONE. BLARR. Suddenly, everything is beautiful again. +10 fps. Works wonders for me. Tell me if it works for you. 0 Share this post Link to post
Ricki Posted August 15, 2004 thanks for that. i tried it on Ultra and it looked brilliant. Tried it on High and it also looked brilliant. i didn't notice too much improvement in the performance, but the fps did go up a bit. thanks. good find. 0 Share this post Link to post
Technician Posted August 15, 2004 Now the floors look Like they have hunderends on little holes. EDIT I put my satting on image_lodbias 0 and my fps seen to have went up. 0 Share this post Link to post
nrvsreck Posted August 15, 2004 Haven't seen any performance improvement, but using "image_lodbias -1" definitely improves image quality. Makes it all look sharper. 0 Share this post Link to post
Azreal_X Posted August 15, 2004 I meant +10 fps in relation to using 8x anisotropic filtering. Hundreds of holes in the floor? I never noticed that... You running on a radeon? 0 Share this post Link to post