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Mogul

RTC demos

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OK guys -- we have a new (and very cool) wad to play with.

Its gameplay isn't like most wads', and perhaps doesn't exactly lend itself to speedruns, but hey, maybe. :)

Speedruns, maxs', whatever you've got! Do it, and post a link!

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I don't really think it work too well for that, but what do I know. I just know zdoom is shitty about demo recording, nah give my good old doom2.exe for demo recording any day. :P

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Well, the fear would be that 2.0.64 would come out a day or two after someone had spent all week recording some great demos, and 63a would be deleted.

However, I imagine in that case Opulent would put a copy of 63a up at http://www.3ddownloads.com/doomworld/sda/tools, so it wouldn't be lost to the world. Still, it's a bit of a hassle to switch back and forward between versions.

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Cool demo, by the way. One of these days, perhaps someone will write a .txt to go with it, so that people actually using it as a walkthrough can keep track better.

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Does anyone still have that demo by AirRaid? It seems to have disappeared. :/

If you got it, I'd really be happy if you could put it up for download somewhere or email it to me!

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I really wonder why zDoom does not allow backward demo compatibility ... I am sure it's possible.

Or else, make prboom or eternity ZDoom compatible :P

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I think there was a thread on backwards demo compatibility in the ZDoom forums once (well, probably more than once). IIRC, the main reason why it's not done is that it'd make it harder to develop ZDoom, as you'd have to be sure to not break existing demos or introduce a compatibility flag, which quickly would lead to bloat.

I don't really mind the lack of compatibility myself, but it's annoying that the older ZDoom versions vanish from the server as soon as a new one is posted, so it can be hard to actually be able to view a ZDoom demo. Ah well - it's not the only problem I have with ZDoom development, and like with the others, I don't think any of the developers actually cares about these things (or the users who'd like to see a change).

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as long as the demo can be played back as it was recorded anytime in the future, I'm cool with it.
I think we should be thankful zdoom has demo support at all.
reminds me of how much I despise steam...

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Is the ZDoom version # specified in the demo ?

if yes, I guess we could set up a special frontend that detects the version # in the demo and play it back with the correct version.

That would be ultimate.

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doesn't look like it to me, but maybe some of the misc garbage denotes what version...
-
Offset hex. 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
000000000: 46 4F 52 4D 00 01 31 6E 5A 44 45 4D 5A 44 48 44 FORM..1nZDEMZDHD
000000010: 00 00 00 11 02 02 02 00 6D 61 70 30 34 00 00 00 ........map04...
000000020: 61 89 DF A4 00 00 55 49 4E 46 00 00 00 88 00 5C a‰ß¤..UINF...ˆ.\
000000030: 6E 61 6D 65 5C 61 69 72 72 61 69 64 5C 61 75 74 name\airraid\aut
000000040: 6F 61 69 6D 5C 30 5C 63 6F 6C 6F 72 5C 61 66 20 oaim\0\color\af
000000050: 33 66 20 30 5C 73 6B 69 6E 5C 42 61 73 65 5C 74 3f 0\skin\Base\t
000000060: 65 61 6D 5C 32 35 35 5C 67 65 6E 64 65 72 5C 6D eam\255\gender\m
000000070: 61 6C 65 5C 6E 65 76 65 72 73 77 69 74 63 68 6F ale\neverswitcho
000000080: 6E 70 69 63 6B 75 70 5C 30 5C 6D 6F 76 65 62 6F npickup\0\movebo
000000090: 62 5C 30 2E 32 35 5C 73 74 69 6C 6C 62 6F 62 5C b\0.25\stillbob\
0000000A0: 30 5C 70 6C 61 79 65 72 63 6C 61 73 73 5C 46 69 0\playerclass\Fi
0000000B0: 67 68 74 65 72 00 56 41 52 53 00 00 01 29 5C 66 ghter.VARS...)\f
0000000C0: 6F 72 63 65 77 61 74 65 72 5C 66 61 6C 73 65 5C orcewater\false\
0000000D0: 67 65 6E 67 6C 6E 6F 64 65 73 5C 66 61 6C 73 65 genglnodes\false
0000000E0: 5C 67 65 6E 6E 6F 64 65 73 5C 66 61 6C 73 65 5C \gennodes\false\
0000000F0: 67 65 6E 62 6C 6F 63 6B 6D 61 70 5C 66 61 6C 73 genblockmap\fals
000000100: 65 5C 73 76 5F 66 61 73 74 77 65 61 70 6F 6E 73 e\sv_fastweapons
000000110: 5C 30 5C 73 70 6C 61 73 68 66 61 63 74 6F 72 5C \0\splashfactor\
000000120: 31 5C 74 65 61 6D 70 6C 61 79 5C 66 61 6C 73 65 1\teamplay\false
000000130: 5C 64 65 61 74 68 6D 61 74 63 68 5C 30 5C 73 6B \deathmatch\0\sk
000000140: 69 6C 6C 5C 33 5C 74 65 61 6D 64 61 6D 61 67 65 ill\3\teamdamage
000000150: 5C 30 5C 61 6C 77 61 79 73 61 70 70 6C 79 64 6D \0\alwaysapplydm
000000160: 66 6C 61 67 73 5C 66 61 6C 73 65 5C 76 61 72 5F flags\false\var_
000000170: 70 75 73 68 65 72 73 5C 74 72 75 65 5C 76 61 72 pushers\true\var
000000180: 5F 66 72 69 63 74 69 6F 6E 5C 74 72 75 65 5C 63 _friction\true\c
000000190: 6F 6D 70 61 74 66 6C 61 67 73 5C 30 5C 64 6D 66 ompatflags\0\dmf
0000001A0: 6C 61 67 73 32 5C 30 5C 64 6D 66 6C 61 67 73 5C lags2\0\dmflags\
0000001B0: 30 5C 74 69 6D 65 6C 69 6D 69 74 5C 30 5C 66 72 0\timelimit\0\fr
0000001C0: 61 67 6C 69 6D 69 74 5C 30 5C 69 6E 66 69 67 68 aglimit\0\infigh
0000001D0: 74 69 6E 67 5C 30 5C 73 76 5F 63 68 65 61 74 73 ting\0\sv_cheats
0000001E0: 5C 66 61 6C 73 65 00 00 43 4F 4D 50 00 00 00 04 \false..COMP....
0000001F0: 00 03 D4 F7 42 4F 44 59 00 01 2F 79 78 DA EC BD ..Ô÷BODY../

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if not, that would be a cool addition to the next ZDoom series (to show exe version # in the demo).

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actually, there must be some detection because zdoom knows when the demo isn't the right version.
hmm... time to send some developers some email perhaps...

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