Mogul Posted July 28, 2004 OK guys -- we have a new (and very cool) wad to play with. Its gameplay isn't like most wads', and perhaps doesn't exactly lend itself to speedruns, but hey, maybe. :) Speedruns, maxs', whatever you've got! Do it, and post a link! 0 Share this post Link to post
Torn Posted July 28, 2004 I don't really think it work too well for that, but what do I know. I just know zdoom is shitty about demo recording, nah give my good old doom2.exe for demo recording any day. :P 0 Share this post Link to post
Grazza Posted July 28, 2004 Well, the fear would be that 2.0.64 would come out a day or two after someone had spent all week recording some great demos, and 63a would be deleted. However, I imagine in that case Opulent would put a copy of 63a up at http://www.3ddownloads.com/doomworld/sda/tools, so it wouldn't be lost to the world. Still, it's a bit of a hassle to switch back and forward between versions. 0 Share this post Link to post
Opulent Posted July 29, 2004 Isn't it hubbed? Damn those maps look super sweet! schwing on map02! 0 Share this post Link to post
Mogul Posted July 29, 2004 Yes, it is a hub. A very nice, one, too. Man I'm impressed. :) 0 Share this post Link to post
Opulent Posted July 30, 2004 AirRaid has a very cool demo at the RTC-3057 site. 0 Share this post Link to post
Mogul Posted July 30, 2004 Cool demo, by the way. One of these days, perhaps someone will write a .txt to go with it, so that people actually using it as a walkthrough can keep track better. 0 Share this post Link to post
Schneelocke Posted August 16, 2004 Does anyone still have that demo by AirRaid? It seems to have disappeared. :/ If you got it, I'd really be happy if you could put it up for download somewhere or email it to me! 0 Share this post Link to post
DEMOn Posted August 16, 2004 email me(or else I'll forget). opulent@cox.net 0 Share this post Link to post
Schneelocke Posted August 16, 2004 DEMOn said:email me(or else I'll forget). opulent@cox.net OK, thanks - email sent. ^^ 0 Share this post Link to post
VinceDSS Posted August 16, 2004 I really wonder why zDoom does not allow backward demo compatibility ... I am sure it's possible. Or else, make prboom or eternity ZDoom compatible :P 0 Share this post Link to post
Schneelocke Posted August 16, 2004 I think there was a thread on backwards demo compatibility in the ZDoom forums once (well, probably more than once). IIRC, the main reason why it's not done is that it'd make it harder to develop ZDoom, as you'd have to be sure to not break existing demos or introduce a compatibility flag, which quickly would lead to bloat. I don't really mind the lack of compatibility myself, but it's annoying that the older ZDoom versions vanish from the server as soon as a new one is posted, so it can be hard to actually be able to view a ZDoom demo. Ah well - it's not the only problem I have with ZDoom development, and like with the others, I don't think any of the developers actually cares about these things (or the users who'd like to see a change). 0 Share this post Link to post
VinceDSS Posted August 16, 2004 so that means it's not use zDoom to make demos or they will get quickly forgotten ? 0 Share this post Link to post
Opulent Posted August 16, 2004 as long as the demo can be played back as it was recorded anytime in the future, I'm cool with it. I think we should be thankful zdoom has demo support at all. reminds me of how much I despise steam... 0 Share this post Link to post
VinceDSS Posted August 16, 2004 Is the ZDoom version # specified in the demo ? if yes, I guess we could set up a special frontend that detects the version # in the demo and play it back with the correct version. That would be ultimate. 0 Share this post Link to post
Opulent Posted August 16, 2004 doesn't look like it to me, but maybe some of the misc garbage denotes what version... - Offset hex. 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 000000000: 46 4F 52 4D 00 01 31 6E 5A 44 45 4D 5A 44 48 44 FORM..1nZDEMZDHD 000000010: 00 00 00 11 02 02 02 00 6D 61 70 30 34 00 00 00 ........map04... 000000020: 61 89 DF A4 00 00 55 49 4E 46 00 00 00 88 00 5C a‰ß¤..UINF...ˆ.\ 000000030: 6E 61 6D 65 5C 61 69 72 72 61 69 64 5C 61 75 74 name\airraid\aut 000000040: 6F 61 69 6D 5C 30 5C 63 6F 6C 6F 72 5C 61 66 20 oaim\0\color\af 000000050: 33 66 20 30 5C 73 6B 69 6E 5C 42 61 73 65 5C 74 3f 0\skin\Base\t 000000060: 65 61 6D 5C 32 35 35 5C 67 65 6E 64 65 72 5C 6D eam\255\gender\m 000000070: 61 6C 65 5C 6E 65 76 65 72 73 77 69 74 63 68 6F ale\neverswitcho 000000080: 6E 70 69 63 6B 75 70 5C 30 5C 6D 6F 76 65 62 6F npickup\0\movebo 000000090: 62 5C 30 2E 32 35 5C 73 74 69 6C 6C 62 6F 62 5C b\0.25\stillbob\ 0000000A0: 30 5C 70 6C 61 79 65 72 63 6C 61 73 73 5C 46 69 0\playerclass\Fi 0000000B0: 67 68 74 65 72 00 56 41 52 53 00 00 01 29 5C 66 ghter.VARS...)\f 0000000C0: 6F 72 63 65 77 61 74 65 72 5C 66 61 6C 73 65 5C orcewater\false\ 0000000D0: 67 65 6E 67 6C 6E 6F 64 65 73 5C 66 61 6C 73 65 genglnodes\false 0000000E0: 5C 67 65 6E 6E 6F 64 65 73 5C 66 61 6C 73 65 5C \gennodes\false\ 0000000F0: 67 65 6E 62 6C 6F 63 6B 6D 61 70 5C 66 61 6C 73 genblockmap\fals 000000100: 65 5C 73 76 5F 66 61 73 74 77 65 61 70 6F 6E 73 e\sv_fastweapons 000000110: 5C 30 5C 73 70 6C 61 73 68 66 61 63 74 6F 72 5C \0\splashfactor\ 000000120: 31 5C 74 65 61 6D 70 6C 61 79 5C 66 61 6C 73 65 1\teamplay\false 000000130: 5C 64 65 61 74 68 6D 61 74 63 68 5C 30 5C 73 6B \deathmatch\0\sk 000000140: 69 6C 6C 5C 33 5C 74 65 61 6D 64 61 6D 61 67 65 ill\3\teamdamage 000000150: 5C 30 5C 61 6C 77 61 79 73 61 70 70 6C 79 64 6D \0\alwaysapplydm 000000160: 66 6C 61 67 73 5C 66 61 6C 73 65 5C 76 61 72 5F flags\false\var_ 000000170: 70 75 73 68 65 72 73 5C 74 72 75 65 5C 76 61 72 pushers\true\var 000000180: 5F 66 72 69 63 74 69 6F 6E 5C 74 72 75 65 5C 63 _friction\true\c 000000190: 6F 6D 70 61 74 66 6C 61 67 73 5C 30 5C 64 6D 66 ompatflags\0\dmf 0000001A0: 6C 61 67 73 32 5C 30 5C 64 6D 66 6C 61 67 73 5C lags2\0\dmflags\ 0000001B0: 30 5C 74 69 6D 65 6C 69 6D 69 74 5C 30 5C 66 72 0\timelimit\0\fr 0000001C0: 61 67 6C 69 6D 69 74 5C 30 5C 69 6E 66 69 67 68 aglimit\0\infigh 0000001D0: 74 69 6E 67 5C 30 5C 73 76 5F 63 68 65 61 74 73 ting\0\sv_cheats 0000001E0: 5C 66 61 6C 73 65 00 00 43 4F 4D 50 00 00 00 04 \false..COMP.... 0000001F0: 00 03 D4 F7 42 4F 44 59 00 01 2F 79 78 DA EC BD ..Ô÷BODY../ 0 Share this post Link to post
VinceDSS Posted August 16, 2004 if not, that would be a cool addition to the next ZDoom series (to show exe version # in the demo). 0 Share this post Link to post
Opulent Posted August 17, 2004 actually, there must be some detection because zdoom knows when the demo isn't the right version. hmm... time to send some developers some email perhaps... 0 Share this post Link to post