Shred18 Posted August 22, 2004 I just remade the old cacodemon for Doom3, just for fun. Here are the pics! Anyway, I'm in the process of getting him in game, but I'm not having good results. I've got the model showing up fine (it uses the stock skeleton atm) But I can't get the skin to show up properly. I have no idea where the game references the textures at. There has to be some sort of shader file I'm missing. Any help is appriciated :D 0 Share this post Link to post
NightmareZer0 Posted August 22, 2004 AWESOME MAN! I'm buying you a pizza. 0 Share this post Link to post
AirRaid Posted August 22, 2004 That is actually very good. Nice job. I'd really like to see it with some nice bumpmapped detail. :) 0 Share this post Link to post
Naked Snake Posted August 22, 2004 Pretty nice job :) I'd like to see more models from you in the future, you're a good modeler / skinner. 0 Share this post Link to post
Crisis King Posted August 22, 2004 Try this Shred18 (got it from Doom3world.org). Nice model, very true to the original! ----------------------- EvilEngine wrote: I still need to figure out how the game selects different ids for custom meshes. find the cacomdemon .md5mesh in pk002 - find this line: Code: shader "models/monsters/cacodemon/cacodemon" Change it to whatever your shader is named, save it as mycacodemon.md5mesh in base\models\md5\monsters\cacodemon Now open the monster_flying_cacodemon.def in pk000 - find this line: Code: model monster_flying_cacodemon and change it to: Code: model monster_flying_mycacodemon Then find: Code: mesh models/md5/monsters/cacodemon/cacodemon.md5mesh Change it to: Code: mesh models/md5/monsters/cacodemon/mycacodemon.md5mesh Then find: Code: entityDef monster_flying_cacodemon and change it to Code: entityDef monster_flying_mycacodemon Save this in base\def\monster_flying_mycacodemon.def Now you have your own cacodemon! ----------------------- 0 Share this post Link to post
Crisis King Posted August 22, 2004 Doublepost yeah I know sorry, but what program did you use to make that...Max/maya/lightwave or something else? 0 Share this post Link to post
MaximusNukeage Posted August 22, 2004 AN UNPECIDENTED ACCOMPLISHMENT IN THE FIELD OF MODELLING 0 Share this post Link to post
Shred18 Posted August 22, 2004 Thanks Chris, I saw that earlier though. I'm trying like mad to get him working in game. I figured out that I needed to make .dds files for lower detail, so I've got his textures showing up properly now. I modelled it in 3d studio max. I need to figure out how to generate normal maps... And I plan to give him custom animations, and possibly a shader so his eye glows yellow when he attacks like the original sprite. 0 Share this post Link to post
Naitguolf Posted August 22, 2004 Great work. But maybe you should make it more adult. I mean, lose some "cartoonish feel" to mach doom3 sylish. But not like the way the cacodemon in doom3: i was very dissapointed 0 Share this post Link to post
Shred18 Posted August 22, 2004 Dont Worry. The Doom 3 lightning engine pretty much takes care of that: Current problems: either the old normals are loading, or there is a bump map someplcae I'm not aware of. The model wont load on the first try, spawinging it crashes back to the load screen. Always works on the second try though. and the console displays warning: cannot find af_pose animation, when it works. and he doesnt attack the player. I'm hoping custom animations will fix this. 0 Share this post Link to post
Naitguolf Posted August 22, 2004 whooaa..... great image... THAT is a cacodemon.... :) 0 Share this post Link to post
Shred18 Posted August 23, 2004 I'm working on animating him right now. I got the test model working in game properly, no crashing. Aparrently, you can't import the original bones back in, the come in in a different order, so all the animations have to be replaced. I'm still working on getting it to read the right normal maps. I'll have more screens as soon as he's working in game again :) 0 Share this post Link to post
Chubzdoomer Posted August 23, 2004 Woah! Nice model you've made there. Looks exactly like the original, cant wait for the released version. ;) 0 Share this post Link to post
Cyb Posted August 23, 2004 wow sweet cacodemon... man where were you when people were making those ugly ass jDoom md2s? :P 0 Share this post Link to post
DaJuice Posted August 23, 2004 Great job, I like the dangling bits at the bottom. 0 Share this post Link to post
Crisis King Posted August 23, 2004 Hey Shred18, to generate normal maps you need this nVidia plugin for photoshop, it's very easy to use, PM me if you have any problems. http://download.nvidia.com/developer/NVTextureSuite/NormalMapFilter.8bf (PS It's Crisis not Chris, I got it from the name of a song, ;) ) 0 Share this post Link to post
KLittle123 Posted August 24, 2004 Is that a craphole in the back of the model of the Cacodemon. 0 Share this post Link to post
Jordan Posted August 24, 2004 everybody poops... spankingly good design, id say its great, but everyone else seemed to use that word, and i want to be diffrent 0 Share this post Link to post
Shred18 Posted August 25, 2004 Ah, sorry, Crisis. Thanks for the link, thats just what I needed! And I found the low res normals! (crazy directory structure :P) So I got the custom normals on, and hes looking good, though the normals create a visible seam down the center of the model, I'm trying to fix it. Thanks for the comments everyone! I may make more. possibly the lost soul next, that'd be an easy one, should my free time allow. My internet went out at home, so if its back up when I get back I'll post more pictures. 0 Share this post Link to post
SyntherAugustus Posted August 25, 2004 That caco looks rather metal like ingame ;) But nice job nonetheless. 0 Share this post Link to post
insertwackynamehere Posted August 25, 2004 wow. That's awesome, it looks like the original but is still intimidating ingame :D 0 Share this post Link to post
Shred18 Posted August 25, 2004 There we go! I'm working on the custom specular maps, and that unsightly seam. 0 Share this post Link to post
Naitguolf Posted August 25, 2004 what about adding drool to cacodemon like Barons? 0 Share this post Link to post
useless warrior Posted August 26, 2004 Send that to the doomsday model pack. 0 Share this post Link to post
Sporku Posted August 26, 2004 useless warrior said:Send that to the doomsday model pack. Yes, because JDoom can really handle hi-poly Doom 3 format models. :P I'm pretty sure DaniJ is going to do a wonderful job on making good looking MD2 models for all the monsters, don't you worry. As for this model, it looks very nice so far! 0 Share this post Link to post
Shred18 Posted August 27, 2004 Thanks, heh.. Ok, I have a problem I can't seem to fix. The "seam" on the model isn't really a seam.. since the UV's are inverted on half of the model, the normals on the inverted half pick up light differently, thus the seam. The thing is, the stock models use invered normals, which means there must be a way to fix it.. unfortunately I dont have the time to research this, I'm very busy with school. If anyone has any info, speak up so I can finish this thing off and release it! 0 Share this post Link to post