Master Cilander Posted September 1, 2004 I never found this out. Was he fired? Or did he quit for some personal feud? What is the reason behind hiom leaving Id? It kinda makes me sad, especially since I read an article about Doom 3, and the parts where they talked about the older Dooms, they only mentioned John Carmack. I know Romero didn't work on Doom 3, but why ignore him when talking about the old Dooms? Wow, this quickly turned into a rant of sorts. 0 Share this post Link to post
Master Cilander Posted September 1, 2004 Ahh really? That is sad. What happened? 0 Share this post Link to post
Jayextee Posted September 1, 2004 No doubt. I guess I'd be asked to leave were I at id; there's something about an artistic temperament and it's incompatibility with deadlines that doesn't mix with the desire to push new technology. 0 Share this post Link to post
Arioch Posted September 1, 2004 Nice doublespeak, JXT. I almost didn't catch it. 0 Share this post Link to post
insertwackynamehere Posted September 1, 2004 He left right after Quake, about 8 years ago. 0 Share this post Link to post
leileilol Posted September 1, 2004 He left because he felt there were higher goals to accomplish. Read Masters of Doom why don't you :P 0 Share this post Link to post
Ultraviolet Posted September 1, 2004 Master CilanderAre you aware that your username is very badly misspelled? 0 Share this post Link to post
Master Cilander Posted September 1, 2004 I knew this would happen. Let me explain. Okay, when I signed up for AIM a long ime ago, Master Cylinder was taken. So I did this spelling. Now whenever I join forums, I use this spelling. It has a novel feel to it IMO. 0 Share this post Link to post
Mogul Posted September 1, 2004 He didn't just leave. Basically, he was faced with the decision to either leave, or be fired on the spot. This is due in no small part to his complete lack of direction for Quake, leading his team in circles, hence game delays, and of course a design that was nowhere close to the road to success. (wow, what a run-on sentence) To add to that, instead of doing his job with Quake (right up until crunch-time) he was out producing titles like Heretic and Hexen. That's fair, as it was making id money, but it was pretty much the equivalent of shift-abandonment. 0 Share this post Link to post
Quasar Posted September 1, 2004 I really can't believe they tried to hold Romero helping Raven against him. I mean, it's not like they didn't know in advance that he would be involved with that project, and besides that, to hear Romero at least, he spent very little time on Hexen. According to what I heard, he only reviewed the alpha versions they sent him and he made various suggestions -- one of which was that zany idea to use a certain set of instruments for all the music (the music is excellent too, so I guess it worked ^_^) I think that Romero is more of an old-school designer. He came up during the out-of-the-garage days (hence why he had a garage door in his Ion Storm office). This is naturally gonna lead to some culture clash with the people who want to do stuff the new Hollywood way. Personally I hate how the game industry is going in that direction, but I suppose it was inevitable. One less creative avenue where artists can actually have control of their works. 0 Share this post Link to post
Grazza Posted September 1, 2004 Master Cilander said:Let me explain. Okay, when I signed up for AIM a long ime ago, Master Cylinder was taken. So I did this spelling. Now whenever I join forums, I use this spelling. It has a novel feel to it IMO. I assumed for some reason that it had something to do with cilantro. There's also AG Cilander. 0 Share this post Link to post
Clawt Posted September 1, 2004 SO what has he made 'other then that diakatana' after he joined Ion storm? Was he part of the team for 'Deus Ex'? Cuase that was pretty cool. And what about 'Dominion:Storm over gift 3'? I never played that. 0 Share this post Link to post
Joe Posted September 1, 2004 He also worked on Anachronox, an RPG that used the Quake 2 engine iirc. 0 Share this post Link to post
pritch Posted September 1, 2004 http://rome.ro btw for the man himself. If that article you read really did leave Romero out altogether then yes it's unfair but such is the way things are. Anyway don't be too sad for Romero, there's certainly been life after id. 0 Share this post Link to post
Linguica Posted September 1, 2004 Quasar said:Personally I hate how the game industry is going in that direction, but I suppose it was inevitable. One less creative avenue where artists can actually have control of their works. People are as capable of retaining "creative control" of their games as in any other medium, the issue is if large companies will underwrite them for millions of dollars in the process, which of course is not an entitlement. 0 Share this post Link to post
Master Cilander Posted September 2, 2004 Didn't Atari mess with it's developers? I seem to remember that. 0 Share this post Link to post
Deathmatcher Posted September 2, 2004 As gargoylol said, read "Masters of Doom". This book is awesome it´ll give you a detailed "being-there"-look of what happened at id from the early days till early Doom 3 development. Also, you will find a very good gamespot article about the development of Daikatana and Romero´s "downfall" at Ion. It is actually linked on planetromero.com 0 Share this post Link to post
Master Cilander Posted September 2, 2004 Will do. The Master's of Doom book sounds awesome. Is it sold at most majopr book retailers? 0 Share this post Link to post
gatewatcher Posted September 2, 2004 He had sex with Carmack's wife, that's why. 0 Share this post Link to post
Amaster Posted September 2, 2004 Master Cilander said:Will do. The Master's of Doom book sounds awesome. Is it sold at most majopr book retailers? It's not exactly a new release so you may have to search for it. Alternatively you can just order it online, or have your local bookstore order a copy for you. 0 Share this post Link to post
Kinsie Posted September 2, 2004 Clawt said:SO what has he made 'other then that diakatana' after he joined Ion storm? Was he part of the team for 'Deus Ex'? Cuase that was pretty cool. And what about 'Dominion:Storm over gift 3'? I never played that. He did Daikatana, and I think he did some stuff on Anachronox (although that was more Tom Hall's baby) Deus Ex was done by a seperate wing of ION Storm, that survived after Romero's bit went to hell, led by Warren Spector and crew. 0 Share this post Link to post
Vegeta Posted September 2, 2004 What I'm not 100% sure is what was his role on the creation of DOOM. He seems to be the most aclaimed author for the comunity, but I think that the monster, textures, sound, gameplay design, and the engine are equal, or more important than being the author of the best maps of the game, imagine E1 with boring monsters, crappy textures, more limitations with the engine. Also, one the main factors of DOOM greatnes is the fact that it's easy to edit, I'm not sure here, but I think that we "owe" that to Carmack. 0 Share this post Link to post
Foofoo Posted September 2, 2004 Amaster said:He was asked to leave. hehe ASKED to leave "Say Rome, can you please leave?" "aahhh no" "Oh, okay then" 0 Share this post Link to post
Deathmatcher Posted September 3, 2004 Master Cilander said:Will do. The Master's of Doom book sounds awesome. Is it sold at most majopr book retailers? The ISBN number is: 0-375-50524-5 0 Share this post Link to post
Quasar Posted September 3, 2004 Foofoo said:hehe ASKED to leave "Say Rome, can you please leave?" "aahhh no" "Oh, okay then" Heh. I think it was closer to this: Carmack, Adrian, and Kevin: We hate you, get out. Romero: Mama mia! 0 Share this post Link to post
Darkhaven Posted September 3, 2004 Holy rooflesticks, those 2 "quotes" are hilarious. 0 Share this post Link to post