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Shaviro

My first Doom3 map (SCREENS)

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The Flange Peddler said:

Really nice looking screenies. But as someone else hinted at before... Stop using that damned metal rectangle texture with the 4 bolts in each corner :P


Well hey, at least he didn't use some ass ugly texture to use massively throughout the level. :P

Julian said:

*I* am doing the music for this, K?!?!?


This makes me wonder: Is it even possible to add a track to play throughout the level?

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AgentSpork said:

This makes me wonder: Is it even possible to add a track to play throughout the level?

Yeah, it will have a global ambient sound attribute you can set to a speaker, I'd imagine, much like Q2 and Q3. It's probably how they did Betruger's laughter.

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That shot with the sky overhead and two doors separated by the circular pillar reminds me so much of the map style in the Doom base levels for some reason.

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NICE MAP! Can't wait to download it. Shaviro's map probably equal or maybe even better than id's maps.
I just cant seem to get lighting in my own map working.(*sigh*)

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Here are some screens from another, smaller map:











It's still lacking details and light polishing. It's almost done in the architecture aspect, though.

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Another good work from Shav!!!!

I really like the first 2 shoots......NICE!

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nice to see something that isn't pitch black.
(not that SOME overwhelming darkness can't be good)
keep it going!

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Shaviro said:

Here are some screens from another, smaller map:





wow, is that remix of "the Focus" from doom2??!!!

It looks awesoem either way

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Shaviro said:

That was fast :P

Heh, when i say i really love those games im not kidding

Great job, im throughly impressed with everything youve shown

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hey shaviro, how you make these good looking lights?
been triying some variants in the small section of my map and seriusly, I suck at placing them or something.
what kind of light you usually use? and how much power?

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