MuD Posted September 13, 2004 I started to examine the pk4 files earlier and found the monster textures. I decided to modify the archvile's face by giving him a wound on one of its eyes. I changed archvile2.tga(diffuse map), archvile2_s.tga(specular map), archvile2_h.tga(height map), and archvile2_local.tga(normal map). I started up D3 and spawned an archvile. I could see that all but the diffuse map had changed, I now had an archvile with a hole in its head without any blood :/ I have messed around for ages trying to get it to show my custom diffuse map but it wont have it, and I have no idea why. I altered a zombie's diffuse map and again it shows the usual map. I looked in the monster.mtr file found in pak000/materials. models/monsters/archvile/archvile2 { noselfShadow unsmoothedTangents flesh clamp renderbump -size 1024 1024 -trace 0.01 -colorMap -aa 2 models/monsters/archvile/archvile2_local.tga models/monsters/archvile/archvile2_hi.lwo { // burning corpse effect if parm7 // only when dead // make a burned away alpha test for the normal skin blend gl_zero, gl_one // don't draw anything map models/monsters/archvile/archvile2_dis.tga // replace this with a monster-specific texture alphaTest 0.05 + 0.3 * (time - parm7) } { // burning corpse effect if parm7 // only when dead // draw the fire burn at a negative polygonOffset, so it is behind the other stages privatePolygonOffset -1 // stage-only polygon offset blend add blend gl_one, gl_zero map models/monsters/archvile/archvile2_dis.tga // replace this with a monster-specific texture alphaTest 0.3 * (time - parm7) } forceOverlays diffusemap models/monsters/archvile/archvile2.tga bumpmap addnormals(models/monsters/archvile/archvile2_local.tga, heightmap(models/monsters/archvile/archvile2_h.tga, 3) ) specularmap models/monsters/archvile/archvile2_s.tga } I dont understand why it wont display the diffuse map because here it is pointing to the correct directory diffusemap models/monsters/archvile/archvile2.tga I tried deleting archvile2 to see if I got an error when I spawned an archy, but it loaded fine with the normal diffuse map. Maybe it is getting the diffuse map from somewhere else? 0 Share this post Link to post
MuD Posted September 13, 2004 Ah nevermind I've figured it out. It was using .dds files for the diffuse and specular maps located in pak001. I used a program called "dds converter 2" to change my tgas to dds format. The archvile now has a nasty gash on its eye :) 0 Share this post Link to post