AdamW Posted October 17, 2004 combined time for map15 and map31 in this demo is 1:09. map15 speed record is 1:22. you could probably get a little faster with a full load of weapons, but it's a much harder run than 15+31, so this is probably the optimal route. 0 Share this post Link to post
AdamW Posted October 17, 2004 btw, my favourite part of this run was map14, which absolutely does not go perfectly to plan :). Running into the key room with 3% health...fun stuff. 0 Share this post Link to post
Jello Posted October 18, 2004 It's a real shame it took him three goes to take out the icon of sin though. Last speed run on NM I watched he did it in one trip up the platform, can't remember the fellows name right now though. That and the blue key door in map 13. Still even with those minor mistakes, this is an amazing speed run. I love the way he got through monster condo, what with the little arch vile trick. Kudos to you good sir, and I look forward to an under 30 minute run in the future. 0 Share this post Link to post
DOOM Anomaly Posted October 18, 2004 Fredrik said:http://prboom.sf.net When I run prboom my screen goes dark and says "VGA not support". :( 0 Share this post Link to post
Erik Posted October 18, 2004 DOOM Anomaly said:When I run prboom my screen goes dark and says "VGA not support". :( try to run it with "-width 640 -height 400" in addition to your normal parameters. 0 Share this post Link to post
Adam Hegyi Posted October 18, 2004 Two minor bits: Obviously if there's no requirement on secrets or kills, the secret levels are not necessary in a movie run. Incoming is always accessible through HTTP (and that is preferred anyway if you're not an uploader): http://competn.doom2.net/incoming/compet-n/ 0 Share this post Link to post
AdamW Posted October 18, 2004 @jello: doing it in one go is pretty tricky, when you're just playing map30 over and over you get in one in maybe 5 or 10 tries...when you're not focussing on it like this i'd say 1 in 20 or 1 in 30 is the chance. Getting it in two goes is quite easy, though. adamh: update? ;) 0 Share this post Link to post
killingblair Posted October 19, 2004 What format did he record this in? 0 Share this post Link to post
AdamW Posted October 19, 2004 compet-n demos are *always* recorded in the original .exe, version 1.9. this means they will play back with the original for sure; 99% of the time they'll also play back with prboom and eternity. 0 Share this post Link to post
DOOM Anomaly Posted October 19, 2004 Erik said:try to run it with "-width 640 -height 400" in addition to your normal parameters. No luck. :( Edit: Oop, it is okay now, I got it running with Eternity. :D 0 Share this post Link to post
netnomad312 Posted October 19, 2004 I can't get it to run. Doom2.exe claims "game mode indeterminate." I've also tried running it in Legacy, but it goes out of sync almost immediately; as he runs down the south hallway he gets blocked by a zombieman and ends up turning back around. EDIT: Bah, might be nice if I put the IWAD in the right place though. *shot* ...only now it insists that the demo file "can't be found"... 0 Share this post Link to post
Adam Hegyi Posted October 19, 2004 netnomad: if you have doom2.exe and doom2.wad in the same directory, you play the demo as: doom2 -playdemo 30nm2956 (without .lmp) 0 Share this post Link to post
TGB Posted October 19, 2004 Goes out of sync in map02 for me...I've tried prboom and eternity. 0 Share this post Link to post
Erik Posted October 19, 2004 TGB said:Goes out of sync in map02 for me...I've tried prboom and eternity. you have an old version iwad most likely. 0 Share this post Link to post
CacoCaddy Posted October 19, 2004 Went out of sync with prboom and eternity. So I just used doom2.exe 0 Share this post Link to post
sargebaldy Posted October 19, 2004 Worked just swell for me in the newest Eternity. 0 Share this post Link to post
killingblair Posted October 20, 2004 I mean what engine did he do this in? 0 Share this post Link to post
mystery8 Posted October 20, 2004 killingblair said:I mean what engine did he do this in? I think they have to do it with the plain old doom2.exe 0 Share this post Link to post
sargebaldy Posted October 20, 2004 doom2.exe 1.9, demos recorded on ports aren't allowed on compet-n. 0 Share this post Link to post
netnomad312 Posted October 20, 2004 Finally got it working. It froze at the ten-minute mark when my damn screensaver tried to play. Damn... he'd just gotten to level 15 at the time. The amount of time you'd have to spend to perfect such a run... holy crap. Once again I'm reminded that there are people out there with less of a life than me... 0 Share this post Link to post
Vile Posted October 20, 2004 netnomad312 said:Once again I'm reminded that there are people out there with less of a life than me... A rather dangerous assumption... I just play the game, I don't make maps for it. :) 0 Share this post Link to post
BahdKo Posted October 20, 2004 netnomad312 said:Once again I'm reminded that there are people out there with less of a life than me... So, doing what it takes to be among the very best at something means that you don't have a life. I'm sure glad I don't have that perspective. I'd surely be a loser at everything I tried to half-ass do. --BahdKo (has a life and also plays doom). 0 Share this post Link to post
netnomad312 Posted October 20, 2004 What I was saying, was, this had to have taken an incredibly long time to perfect. Every shortcut-use was obviously planned out beforehand, for instance... *makes mental note that people here can take things too seriously* 0 Share this post Link to post
Vile Posted October 20, 2004 Meh, I was just playing around. I'm glad you enjoyed the movie. :o I'm done uploading them for the time being, since any new 30nms would probably be met with less enthusiasm and more jokes about flooding /incoming. ;) I'll keep trying off and on though, since there were certain aspects of the new record that bugged me... I probably won't be able to get the run I truly want but I'll at least try. 0 Share this post Link to post
BahdKo Posted October 20, 2004 netnomad312 said:What I was saying, was, this had to have taken an incredibly long time to perfect. Every shortcut-use was obviously planned out beforehand, for instance... then you might next time make sure that what you write approximately matches what you mean. netnomad312 said:*makes mental note that people here can take things too seriously* Umm, but no. What you *said* (as opposed with what you evidently meant) sucked ass. I wasn't the only one pissed off about it, either. 0 Share this post Link to post