Sporku Posted October 21, 2004 Geo - Part I (Yeah, real original name there) is a small project I have just finished. The original map, Death Barracks, basically sat on my hard drive gathering dust, until one day I decided to work on it once more, and managed to quadruple the map's size in about a week. Well, the project ended up being a 2-map wad, and it's finally finished, and is up for grabs. Obligatory Screenshots: Screenshot 1 Screenshot 2 Screenshot 3 DeathBarracks Screenshots Total Map Stats: Verticies: 15627 Linedefs: 19017 Sidedefs: 32652 Sectors: 2304 Things: 629 Download As always, comments are greatly appreciated. Also, if there are any problems you have with these maps, feel free to address them to me, and I'll see what I can do to fix them. Oh, and yes, there will be a Part II. Give me a few more years, though. 0 Share this post Link to post
boris Posted October 21, 2004 Cool maps! I missed some decorate monsters in map01, but map02 made that up :) 0 Share this post Link to post
NiGHTMARE Posted October 21, 2004 Yay! Will play it in just a sec :). BTW you forgot to mention what port it requires in the text file. Anyway, the "Part I" bit sounds very promising... ;) 0 Share this post Link to post
Nmn Posted October 21, 2004 Pretty good classic Doomish maps. The music on map2 seems way too dramatic for some wandering in a complex. Suits a battle arena of some sort perfectly, but not such a large and long level, IMO. The architecture is nice, detailed, good use of slopes, but it seemed a bit generic for me. It's just me-I prefer realistic maps. The texturing also seemed repetive-bricks and bricks. The Tormentor-like skybox seemed freak a bit, but nonetheless builds a good mood. My objection-if the sky is so dark, why the light from the sky is so bright? :/ The teleporting enemies were a real pain in the arse, especially in such claustrophobic areas. The ammo balance was decent and I've enjoyed this. Nothing uber-great, but nothing average either-solid work with a bit of spicing. 4 and half stars from me :) 0 Share this post Link to post
Sporku Posted October 21, 2004 NiGHTMARE said:Yay! Will play it in just a sec :). BTW you forgot to mention what port it requires in the text file. Anyway, the "Part I" bit sounds very promising... ;) D'oh.. I always make at least one stupid error in the text files for my maps.. Mainly because I'm usually rushing to get maps out. Will fix and reupload Nmn said:The texturing also seemed repetive-bricks and bricks. The Tormentor-like skybox seemed freak a bit, but nonetheless builds a good mood. My objection-if the sky is so dark, why the light from the sky is so bright? :/ Hmm. Yeah.. Some could also complain that the detail seems a bit too repetitive (example: the rooms with the sloped bars on the ceiling) as well. The skybox is very tormentor-ish.. I was inspired by him at the time I started Death Barracks (back when TNT2 was released, heh). I knew someone was going to complain about the light being too bright for such a dark sky.. I have no comment on that, really. Part II will be alot more hellish and hopefully less generic in terms of texturing and detail. The lame story I thought up in 5 seconds sets up the theme for what Part II will be. 0 Share this post Link to post
Chronoteeth Posted October 21, 2004 Nice and dark! Makes mods with flashlights useful! 0 Share this post Link to post
Kaiser Posted October 22, 2004 I am looking forward to seeing part 2 :) 0 Share this post Link to post