[D3HoE]Makaveli Posted November 8, 2004 It's modelled but not textured yet: http://d3hoe.d3files.com/files/gallery/weapons/baron_neowar.jpg 0 Share this post Link to post
Jello Posted November 8, 2004 I love just about everything about it...except those little things coming off its back. Other than that, it's a pretty awesome little model, especially because he has horns, and little goat feet. I'm looking forward to blowing the hell out of this guy with the double barrel shotgun. 0 Share this post Link to post
[D3HoE]Makaveli Posted November 8, 2004 Jello said:I love just about everything about it...except those little things coming off its back.Those are wings that have been broken off. 0 Share this post Link to post
Deathmatcher Posted November 9, 2004 I don´t like it very much. It´s nicely done, don´t get me wrong, but it looks like a Cyberdemon rip off. 0 Share this post Link to post
kristus Posted November 9, 2004 It looks very nice. Now, is there a bumpmapped applied to it or is it a matter of using far to many polys? I'm merely asking cause I remember seeing the Spidermastermind-wireframe someone from your group made and it used alot of model detail that the bumpmap could have done just as good. 0 Share this post Link to post
Melfice Posted November 9, 2004 Deathmatcher said:I don´t like it very much. It´s nicely done, don´t get me wrong, but it looks like a Cyberdemon rip off. Hardly. It doesn't even have any mechanical features, as far as I can tell from the concept. If anything its a badass bro to the Hellknight, like the original Baron :D 0 Share this post Link to post
kristus Posted November 9, 2004 Not brother. Master. :p The bruiser brothers are brothers(kinda). And they're both barons. 0 Share this post Link to post
Janderson Posted November 9, 2004 The only feature I don't like is the set of wings. My suggestion is build'em up a little more and shred them or lose them. Other than that I think it is absolutly perfect, 'back pats' all round. 0 Share this post Link to post
Malice Rancor Posted November 10, 2004 That model is badass. I was hoping for the baron in Doom3 to look more like what you've made. I don't like the stuff in the back though. The horns are definitely cool, but I'd probably go with horns that aren't so cyberdemonish. Great Job! 0 Share this post Link to post
Snarboo Posted November 10, 2004 It's awesome, especially the horns and hooves! I actually like the (burnt off?) wing stubs. It gives the impression that the Baron is a fallen angel. :) 0 Share this post Link to post
Spike Posted November 10, 2004 It looks ok i guess; it's lost a lot of the edge that the concept art had. 0 Share this post Link to post
Zyrusticae Posted November 10, 2004 Oke, enough with the cyberdemon comments... According to the DooM bible, the cyberdemon is a heavily modified and enhanced Baron of Hell. So there. I'm merely asking cause I remember seeing the Spidermastermind-wireframe someone from your group made and it used alot of model detail that the bumpmap could have done just as good. I'm not one to speak for a team I'm not a part of, but a wireframe is a wireframe. It's hardly indicative of the final result. For the most part, such hi-poly models are used to create the normal maps; the in-game model is going to be much lower-poly. 0 Share this post Link to post
Epyo Posted November 11, 2004 Hmm don't like it either. Maybe it's too fat, I really can't tell what it is that annoys me. 0 Share this post Link to post
Jello Posted November 12, 2004 I like the concept of the wings, but I don't like how it's done. I'd say if you really want wings, build them up a little more, so you can tell that they're wings, not just weird little nubs. Or you could just put full wings on it, like bat wings. I'd imagine that'd add quite a few polys though. I don't really think it needs the wings anyways, looks badass enough. 0 Share this post Link to post
Snarboo Posted November 12, 2004 Jello said:Or you could just put full wings on it, like bat wings. I'd imagine that'd add quite a few polys though. You could probably just use a sprite attached to the stubs for the wings rather than model them. If I remember correctly, either the tick's or trite's legs were actually sprites rather than models. 0 Share this post Link to post
toxicfluff Posted November 12, 2004 Snarboo said:You could probably just use a sprite attached to the stubs for the wings rather than model them. If I remember correctly, either the tick's or trite's legs were actually sprites rather than models. It was the tick's. I was pretty amazed by that, since I never even noticed until I turned on notarget and spawned every monster in the game to have a good look at them. 0 Share this post Link to post
kristus Posted November 12, 2004 I'm pretty amazed that I went through the whole game and never came across the tick. Kaiser told me it was only in one place. Which I also find pretty amazing. 0 Share this post Link to post
Jello Posted November 13, 2004 That thing about the tick is pretty cool. There's quite a few of them in that area, so they probably did it to keep the framerate from dying. I suppose it's quite possible to just run past them though, the only reason I met them was because I decided to find out what the noise was. Wasted quite a bit of ammo there too. I'm not sure that sprites for wings would look very good on something as large as the baron though, it'd probably be pretty noticeable that they were just sprites. 0 Share this post Link to post
kristus Posted November 13, 2004 Well. I'm playing Doom3 over again so I hope I'll get to see them this time. :p 0 Share this post Link to post
Shaviro Posted November 13, 2004 From what I have gathered, they added the tick in for us leveldesigners and mod people. It's smaller and demands less processing power. 0 Share this post Link to post
Lord FlatHead Posted November 15, 2004 Looks very nice, find a good skin artist and an animator who knows what he's doing and you may have a real winner there. 0 Share this post Link to post