Bloodshedder Posted November 12, 2004 Danarchy will be hosting a Heretic speedmapping session on Sunday at 11AM Pacific, 2PM Eastern, on irc.oftc.net #zdoom. This is, as usual, an exercise that only allows participants 100 minutes to make a map, and since Heretic has about 12 textures, I imagine the theme will be pretty easy to guess. 0 Share this post Link to post
Joe Posted November 12, 2004 FP! I'd try, but i have no idea how to map. 0 Share this post Link to post
MasterOFDeath Posted November 12, 2004 I have been wanting to participate in a speedmapping competition myself, and I would participate in this one, but I only have the demo heretic(wich only has about 3 textures.). I would have participated in the last speedmapping competition, but I was too busy at the time. 0 Share this post Link to post
MasterOFDeath Posted November 13, 2004 It says session... where in the hell did I get compitetion from???!?!?!?! 0 Share this post Link to post
Ixnatifual Posted November 14, 2004 It's not just 12 textures... It's 12 UGLY textures. 0 Share this post Link to post
Darkman 4 Posted November 14, 2004 EarthQuake said:12 textures... rofl Hey, at least you don't have to worry about conflicting texture placement. 0 Share this post Link to post
Fletcher` Posted November 14, 2004 i left heretic on my other computer. dammit. 0 Share this post Link to post
Dron Posted November 14, 2004 Ixnatifual said:It's not just 12 textures... It's 12 UGLY textures. i'd like to see you draw some better ones 0 Share this post Link to post
Bastet Furry Posted November 14, 2004 *mumble* heretic *mumble* dont like it... 0 Share this post Link to post
Sharessa Posted November 14, 2004 Well anyway, not much of a show, but if I may say so what it lacks in quantity it makes up for in quality. Draconio, Erik_A, and Lüt each made a map which you can download here: http://youfailit.net/danarchy/speed/ Remember, it's Episode 3. Also, you may want to use ZDoom because of effects that Erik used. 0 Share this post Link to post
Lüt Posted November 14, 2004 Wheeeeee I actually finished something! ^_________^ ...well, released anyway... 0 Share this post Link to post
Gokuma Posted November 16, 2004 It's nice to see some speedmapping for other games. Hexen speedmapping would be extra sweet but might require another separate block of time to get some nice scripting done. 0 Share this post Link to post
Graf Zahl Posted November 16, 2004 Gokuma said:It's nice to see some speedmapping for other games. Hexen speedmapping would be extra sweet but might require another separate block of time to get some nice scripting done. Why do you need scripting for Hexen maps? The stuff that can be done in a speddmapping session is probably not complex enough to require scripts. Hexen maps work as well without them. 0 Share this post Link to post