Darkhaven Posted November 13, 2004 Just a list of entry types that may be good for the next release of XWE that may help out some... SOURCE-PORT SPECIFIC ------------------------------------ SNDSEQ = ZDOOMSOUNDS or SOUNDSEQUENCE ***LIB = SCRIPTLIBRARY or LIBRARY DECORATE = DECORATELUMP or ZDOOMTHINGS Rise of the Triad SPECIFIC ------------------------------------ entries between WALLSTRT and WALLSTOP = ROTTWALL entries between GUNSTART and GUNSTOP = GUNSPRITE or ROTTSPRITE or SPRITE entries between ANIMSTRT and ANIMSTOP = ROTTANIM or ROTTANIMATION or ANIMATION entries between EXITSTRT and EXITSTOP = EXITWALL or EXIT or ROTTEXIT or ROTTEXITWALL or ROTTWALL entries between ELEVSTRT and ELEVSTOP = ROTTELEVATOR or ELEVATOR or ROTTWALL or ELEVWALL entries between DOORSTRT and DOORSTOP = ROTTDOOR or DOORWALL or DOOR or ROTTWALL entries between SIDESTRT and SIDESTOP = ROTTSIDEWALL or ROTTSIDE or SIDEWALL or SIDEPIC or SIDE entries between MASKSTRT and MASKSTOP = MASKWALL or ROTTMASKED or MASKEDPIC or MASKEDWALL or MASKED or MASK entries between UPDNSTRT and UPDNSTOP = ROTTFLOOR or ROTTFLRCL or ROTTFLAT or ROTTUPDN or UPDNPIC or UPDNFLAT or UPDN or FLRCLPIC or FLRCLFLAT or FLRCL entries between SKYSTART and SKYSTOP = ROTTSKY or SKY or SKYPIC or SKYGFX or ROTTSKYPIC or ROTTSKYGFX So, as you can tell, it's mostly ROTT-specific stuff I'm suggesting, since XWE does support ROTT, it might as well do it better than any other WAD editor, like it always does. And when I say, "X or Y or Z," it means that if you do decide to slap this stuff in the XWE code, use any comment you feel is best. 0 Share this post Link to post
Csabo Posted November 13, 2004 Good idea, why not. I'll add them, all the ROTT things will probably have a name prefixed with ROTT for consistency. 0 Share this post Link to post