Megalomanaic Posted November 22, 2004 How the hell do I make a working door? It is totally effed when I try. Also, how come my walls are all shoot-through? The bullets don't stop once they hit them. The ceiling and floor are fine, but not the walls. I am using DoomBuilder 0 Share this post Link to post
CodeImp Posted November 22, 2004 The Doom Builder Manual (by John Anderson) can tell you exactly that, as well as all other things you need to know to get started editing. If you want to go into more detailed stuff, here is one that tells you more about mapping: Unofficial Wad Designers Handbook by Ron Allen, its an old manual, but it still applies to map editing today. 0 Share this post Link to post
Nmn Posted November 22, 2004 Make a door: make the ceiling have the same height as the floor (move ceiling to floor, not vice versa) Then make one of the walls of a door and assign linedef special 1. How come You shoot trough walls? Are You sure You haven't fuck up anything while making Your sector? Make sure the walls securing the world from the void are a)impassable b)one-sided c)are facing the world, not the void 0 Share this post Link to post
NiGHTMARE Posted November 22, 2004 Woah, talk about deja vu! My first ever level, created back in 1994, had shoot-through walls and a broken door :). 0 Share this post Link to post
Megalomanaic Posted November 22, 2004 Thanks for the guide CodeImp. About the shoot thru walls - I've noticed the only guns that are shooting thru are the bazooka, plasma, and bfg. Here is a pic of my map, tell me if you see anything wrong. (The side walls can't be shot thru, but the pillars within the map can.) 0 Share this post Link to post
MasterOFDeath Posted November 23, 2004 I think I have had this before on NEW maps with ports... its a blockmap error if I am not mistaken, not a sidedef error. Try a different nodesbuilder and see what happens. 0 Share this post Link to post
Dr. Zin Posted November 23, 2004 Are you making the pillars by lowering the ceiling to the floor (or vice versa) or setting the lines to impassible and setting a middle texture? If it's the latter the reason they can be shot through is that they aren't solid! 0 Share this post Link to post
Megalomanaic Posted November 23, 2004 Here's the sidedefs tab. Pardon my newbness as this is my first map. 0 Share this post Link to post
Nmn Posted November 23, 2004 o_O If this is Your 1-sided linedef uncheck the "back side". Right now what You have is a 2 sided linedef. Such cannot secure the map from the void. 0 Share this post Link to post