Dark_Shadow4002 Posted January 29, 2005 Greetings everyone...i was just wondering how to make a specific type of sector for doomsday, I have already made ambient sound sectors, colored sectors...now i want to make special lighting sectors. Now here are the few things i need to know ; 1. The entry for blink durations 2. How to make a colored blinking sector. so basically i just need to know the correct entries... for example a "Red Light" sector in my DED is as follows... Sector Type { ID= 8000 Red fn= "v" Green fn= "c" Blue fn= "d" } what would i add to make the sector blink, ocilate..etc..etc? thanks in advace:) 0 Share this post Link to post
Kaiser Posted January 29, 2005 I suggest posting this question at the Doomsday forums at Newdoom.com since no one here edits for Doomsday. I would of knew two years ago, but I forgot.. 0 Share this post Link to post
DaniJ Posted January 29, 2005 Hi Dark :) I don't have time to explain this right now but heres a couple of examples to pick apart:Sector Type { ID = 9006 Comment = "Slow fading Red light" Green fn = "a >az<" Green fn min tics = 35 # These two values govern how long the sequence takes to do a full cycle (from a-z) # because both values are the same there is no randomness in the timing. Green fn max tics = 35 Blue fn = "=g" # =g This means that the Blue function(fn) is the same as the Green function(fn) "a >az<". } Sector Type { ID = 9005 Comment = "Slow fading Blue > Red > Yellow light" Red fn = "a >azz<" # This means: start at 0(a), this is the point we'll jump back to at the end of the sequence(>) # then fade to 0(a), then fade to 255(z), then fade to 255(z), then jump back to our marked point(<). Red fn min tics = 70 Red fn max tics = 70 Green fn = "a >aaz<" Green fn min tics = 70 Green fn max tics = 70 Blue fn ="a >zaa<" Blue fn min tics = 70 Blue fn max tics = 70 } Sector Type { ID = 9004 Comment = "Yellow light" Red fn = "a >tz?32A<" # This means: start at 0(a), this is the point we'll jump back to at the end of the sequence(>) # then fade to 196(t), then fade to 255(z), then instantly change to 255(A) and stay there for random amount of time out of 32(?32) # then jump back to our marked point(<). Red fn min tics = 70 Red fn max tics = 70 Green fn = "m >mz<" Green fn min tics = 70 Green fn max tics = 70 Blue fn = "=r" } 0 Share this post Link to post
Dark_Shadow4002 Posted January 29, 2005 Thanks Dani, you answered my question perfectly!! Now i know the proper "fn" to add THANKS!!!! 0 Share this post Link to post