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Dark_Shadow4002

Sector DED's for Doomsday

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Greetings everyone...i was just wondering how to make a specific type of sector for doomsday, I have already made ambient sound sectors, colored sectors...now i want to make special lighting sectors. Now here are the few things i need to know ;

1. The entry for blink durations
2. How to make a colored blinking sector.

so basically i just need to know the correct entries...

for example a "Red Light" sector in my DED is as follows...

Sector Type {
ID= 8000
Red fn= "v"
Green fn= "c"
Blue fn= "d"
}

what would i add to make the sector blink, ocilate..etc..etc?

thanks in advace:)

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I suggest posting this question at the Doomsday forums at Newdoom.com since no one here edits for Doomsday.

I would of knew two years ago, but I forgot..

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Hi Dark :)

I don't have time to explain this right now but heres a couple of examples to pick apart:

Sector Type { ID = 9006
  Comment = "Slow fading Red light"
  Green fn = "a >az<"
  Green fn min tics = 35	# These two values govern how long the sequence takes to do a full cycle (from a-z)
				# because both values are the same there is no randomness in the timing.
  Green fn max tics = 35
  Blue fn = "=g"		# =g  This means that the Blue function(fn) is the same as the Green function(fn) "a >az<". 
}

Sector Type { ID = 9005
  Comment = "Slow fading Blue > Red > Yellow light"
  Red fn = "a >azz<"		# This means: start at 0(a), this is the point we'll jump back to at the end of the sequence(>)
				# then fade to 0(a), then fade to 255(z), then fade to 255(z), then jump back to our marked point(<).
  Red fn min tics = 70
  Red fn max tics = 70
  Green fn = "a >aaz<"
  Green fn min tics = 70
  Green fn max tics = 70
  Blue fn ="a >zaa<"
  Blue fn min tics = 70
  Blue fn max tics = 70
}

Sector Type { ID = 9004
  Comment = "Yellow light"
  Red fn = "a >tz?32A<"         # This means: start at 0(a), this is the point we'll jump back to at the end of the sequence(>)
				# then fade to 196(t), then fade to 255(z), then instantly change to 255(A) and stay there for random amount of time out of 32(?32)
				# then jump back to our marked point(<).
  Red fn min tics = 70
  Red fn max tics = 70
  Green fn = "m >mz<"
  Green fn min tics = 70
  Green fn max tics = 70
  Blue fn = "=r"
}

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