Stealthy Ivan Posted February 17, 2005 Here are some new screens from my project. Good things take time! As for my project, I have just recently had the time to start really working hard on it, plus I changed editors (from deepsea to doombuilder)... There will be more to come, and may be I can get some help from other mappers out there??? Team Members: -Lord Equimanthorn -Xenophon 0 Share this post Link to post
Xenophon Posted February 17, 2005 I'd like to help out. Yes, I know I haven't released any maps for anything so far, you don't have to tell me that :P just let me design a map for the project, I'll give you some screens of it when it's done and then you can tell me if I'm good enough for the project or not, OK? 0 Share this post Link to post
Stealthy Ivan Posted February 18, 2005 Yes! I would be glad to have you help out! Just E-mail me a demo level (to show me your skill level of mapping, it does not have to be for any port, just vanilla doom) and send it to StealthyIvan@hotmail.com If you are good enough (which I'm hoping you are :)) you can start on a level 3 for the project. I will tell you what the level specs will be in the E-mail... By the way, what editing tools are you using? 0 Share this post Link to post
Lutrov71 Posted February 18, 2005 Those screenshots rock. I'll be sure to play this. 0 Share this post Link to post
Dutch Doomer Posted February 18, 2005 Stealthy Ivan said:There will be more to come, and may be I can get some help from other mappers out there??? Too bad i can't help you or annyone else at the moment,im still working at my titan-426 wad for now,but your screens look good keep it up :) 0 Share this post Link to post
Job Posted February 18, 2005 Lutrov71 said:Those screenshots rock. I'll be sure to play this. To some extent, I agree. However, more detail must be brought to the game and the repetitive symmetry has to go. 0 Share this post Link to post
Stealthy Ivan Posted February 18, 2005 Job said:and the repetitive symmetry has to go. Yes too much symmetry can be bad, beleive me it's only used in moderation (to balance parts of the map out)... I am still working on the projects theme which is has givin me some trouble. I am trying to find the perfect blend between tech/space themed levels and the cavern/hell themed levels, so far so good... But ideas some times do not come out right so its taking lots of time (finding the right blend in certain parts)! But I hope when its done it will be a wad well remembered. And more pics are on the way!!! 0 Share this post Link to post
Use Posted February 18, 2005 i like the texture choices in those screens, nice work. 0 Share this post Link to post
Jehar Posted February 19, 2005 The screens are solid. Well designed. But they don't excite me. Maybe I am jaded by the eye-candy zdoom wads :P I consider myself real symmetrical-thinking... but when I map There is hardly and symmetry at all... wierd.. watashiwa baka 0 Share this post Link to post
Stealthy Ivan Posted February 22, 2005 Here are a couple new screens from a pretty much finished map01, now I'm working on level two which will take a bit longer... I hope to have a demo out soon, I still have to work the bugs out... 0 Share this post Link to post
Xenophon Posted February 22, 2005 And here are some screens from MAP06: BLACK ATTACK! BTW Stealthy does map06 still not work when combined with your wad? 0 Share this post Link to post
Stealthy Ivan Posted February 22, 2005 Xenophon said:BTW Stealthy does map06 still not work when combined with your wad? I'm still having alittle trouble, I sent you an e-mail with the details... 0 Share this post Link to post
Chronoteeth Posted February 22, 2005 The sky in shot 8 just oozes evil. Love it. 0 Share this post Link to post
Dutch Doomer Posted February 22, 2005 Xenophon said:And here are some screens from MAP06: This is fucking good i like what i see,that sky rocks it looks very evil. 0 Share this post Link to post
Stealthy Ivan Posted February 23, 2005 Here are a few alpha screens of level 2! Making progress! I think the demo will have the first 3 levels plus new music and graphics if we keep up at this pace... 0 Share this post Link to post
Stealthy Ivan Posted February 24, 2005 I have up my mind on this project... (I feel I should release this info to the community) The project is now going to be 13 levels instead of 7, thus giving us more more more!!! I have already started the graphics, and the musics are in place! The demo should be out in a week or two with all the new stuff added (as in graphics & musics)! 0 Share this post Link to post