DumbSCRIPTguy Posted March 5, 2005 I'm sorry, this question may have been asked many times, but, i don't get it. How to change the rate of fire(shooting speed) in WhackEd2? Could someone tell, because i think i'm too idiot to find it out myself. 0 Share this post Link to post
Infinite Ammunition Posted March 5, 2005 iirc what you do is go into the states editor, look for the weapon states you want and change the delays 0 Share this post Link to post
MasterOFDeath Posted March 5, 2005 Just a little typo he missed. We all make mistakes :P 0 Share this post Link to post
Jehar Posted March 6, 2005 yeah like one time i said to a friend online, "I would like some cereal, but im fresh out of milf." News travels quickly around here. :Sobs: 0 Share this post Link to post
Bloodshedder Posted March 6, 2005 In Dehacked, it is done by shortening frame durations. I haven't used Whacked in a long time, but I imagine the process is similar, the end result the same. 0 Share this post Link to post
DumbSCRIPTguy Posted March 6, 2005 Thanks guys, it worked, except for the SuperShotgun. It's more complicated, i think.(You can't shoot rapidly with supershotgun by pressing the button, you'll need to press the button rapidly.) 0 Share this post Link to post
Darkhaven Posted March 7, 2005 You can absolutely shoot faster by holding the button down with the SSG, it's by no means more complicated than any other weapon. One thing I suggest to make the SSG shoot faster is link the second shooting frame (Frame 38, IIRC) back to the Ready state (Frame 32 IIRC) and if you can, change the CheckReload pointer in Frame 38 to NULL. But if you're using regular DeHackEd or the UD 1.9 configuration, you can leave it, it's not really that important to change. So that means if you're using regular DEH configuration, you should get something resembling this:Frame 38 Next Frame = 32 And if you're writing a BEX you should have something like this:Frame 38 Next Frame = 32 [CODEPTR] Frame 38 = NULL Have fun! 0 Share this post Link to post