Bastet Furry Posted March 3, 2005 It would be a nice new feature to move the texture of floor and ceiling around, like setting the offset of a wall texture. My idea would be creating a thing called "texture mover" and have it 2 variables, xoffset and yoffset. It came to my mind as you have to build teleporters to the grid and not like you want if you want to use the GATE* textures. Another nifty feature would be stretching of textures, but for that we would need another map format. Maybee switching to build's .map? 0 Share this post Link to post
RottingZombie Posted March 6, 2005 True. And why not with all the fancy features in today's source ports? 0 Share this post Link to post
Russell_P Posted March 6, 2005 Have you ever heard of something called ZDoom? :P 0 Share this post Link to post
NiGHTMARE Posted March 6, 2005 Yep, ZDoom not only allows floor/ ceiling aslignments (though it's a bit more complicated than with walls), but also scaling (both up and down), and flats and texture to be used interchangably. 0 Share this post Link to post
Bastet Furry Posted March 6, 2005 I would if i had a clue for what to look. There is no thing called "move floor texture", neither is there a sector special by that name. 0 Share this post Link to post
NiGHTMARE Posted March 7, 2005 Try "alignment" and "panning" (seperately, not together). If you're still interested in scaling, that one should be a bit easier to figure out ;). 0 Share this post Link to post
Bastet Furry Posted March 7, 2005 Ok, got something ^.^ Thanks for at least the hint. For others: http://www.zdoom.org/wiki/index.php?title=Sector_SetFloorPanning 0 Share this post Link to post