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purist

Map names

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I've used DeHacked to edit the text strings for the automap names and intermission after MAP06 in Doom2.exe to suit a project I'm working on. This worked fine after re-naming Doom2.exe and using the command line wadname -wadname.wad and when I'm ready to release the project I intend to make a .bat file to accompany. However, is there a command line I can use so the changes I made in DeHacked will work on source ports (namely ZDoom)?
Also, it appears I cannot change the map names on the intermissions after each level. Must this be done by replacing the graphics - with XWE for example? If so is there somewhere I can download the font used.

Thanks in advance.

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With most source ports you load dehacked patches by having -deh blahblah.deh in the command line.

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Must this be done by replacing the graphics - with XWE for example? If so is there somewhere I can download the font used.

That would work. You can use XWE or NWT for this. I don't know where you can download the font but you can extract original graphics with the letters you need and cut & paste them into the names you want.

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Re: the .deh file. I've heard of these but have never used one. Since my DeHacked changes are currently in .exe format is it just a case of me renaming the file?

Re: extracting graphics. I've not used XWE before but assume it must be pretty straight forward. I'll give it a go. I'd thought about cut/pasting but hoped there may be an easier, less cumbersome method.

Thanks the both of you.

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For ZDoom aren't BEX patches more supported than DEH? if you went that route the command line parameter would be "-bex blahblah.bex".

On a side note if you were making a batch file to run on ZDoom i'd look something like this...

-----------------------------------------
@echo off

zdoom -iwad Doom2.wad -deh balhblah.deh -file blahblah.wad -WARP 1 -SKILL 3
-----------------------------------------

You can also load additional wads by adding another "-file" parameter. I know you didn't ask this but i figured i'd offer, just in case.

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purist said:

Re: the .deh file. I've heard of these but have never used one. Since my DeHacked changes are currently in .exe format is it just a case of me renaming the file?

No. While in dehacked, you click on "Save", and it offers a dialogue box "Enter save patch filename". Choose something like blahblah.deh. The file created should be a text-file (check with, e.g., Notepad that it makes sense, and isn't random junk). If you're using a very early version of dehacked, then the option to save as a plain text deh file may not exist, in which case you need to switch to a more recent version (or use Whacked).

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I've managed to make my .deh file now - thanks Grazza, Denny. Turned out there was a stray # in the DeHacked.ini file preventing it from saving to the patch dir. Still won't work though - ZDoom says it's old and unsupported, much like a pensioner's tits. Guess I'll have to bite the bullet and download a newer version.

Re: extracting graphics for level names. I started extracting the CWILV files and (this is going to sound stupid) got as far as J before realising no level in Doom or Doom2 actually uses this letter! Is there anywhere I can get the full alphabet?! The only place I can find it in Doom2.wad is the smaller red lettering used for pickups, etc.

I am making progress with my .wad, be it slow and strained.

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purist said:

Re: extracting graphics for level names. I started extracting the CWILV files and (this is going to sound stupid) got as far as J before realising no level in Doom or Doom2 actually uses this letter!

If you have Final Doom, then Evilution (tnt.wad) map23 contains a letter J (Lunar Mining Project).

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Good point, I hadn't checked Final Doom. Or even Thy Flesh Consumed. Surely every letter has been used over the course of 132 official id levels (though I can't think for sure off the top of my head).

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Apologies for the double-post. If you include both Final Doom level sets you can get the full alphabet, including the '-' I need. Thanks Again!

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You dont have to use the Doom Letter, you can just type something out in word, give it a background and a nice font/size. Then using an editor resize it and replace the level you want to.

The whole process takes a while and gets tedious, but it would take far less time then copying/pasting all the letters.

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I did that as a test first off to make sure I could replace the text properly but I'd rather have it look similar to the original Doom lettering. It's actually not too bad a process. You can get the full alphabet by extracting only six, I think, CWILV** graphics.

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Ugh,
I remember how long i had to fiddle with the cwilv graphics, to finally get all the level names for rebirth!

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HAH!

Why don't you use a completely MAGENTA Interpic, combined with a MAPINFO lump in ZDoom to change the level names how you want them, then take screens, and cut them out? It's what I do! How easy is it to import, then? ^_^

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Jayextee said:

HAH!

Why don't you use a completely MAGENTA Interpic, combined with a MAPINFO lump in ZDoom to change the level names how you want them, then take screens, and cut them out? It's what I do! How easy is it to import, then? ^_^


Sounds very easy, except I don't know how to make a MAPINFO lump in ZDoom or otherwise. You'll have to excuse my ignorance - I'm still a learner.

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