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Burning_terror

I have made a 3d model (Imp from doom 1 & 2)

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can someone come with a texture for the imp, i'm sure burning will appreciate it, one for the skin and one for the claw...

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I don't know if it's just me, but that carrier looks suspiciously similar to the Egg-Carrier, from Sonic Adventure.

But other than that, some really nice models you have there, it inspires me to learn how to use Maya...

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I don't even know if you're improving the model with all the critisism provided... it looks the same :(

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aN LITTLE UPDATE i dont know if you can see any diffrense but i fixed the back and some minor things all around it...

Please ignore the shield and spear, that is if you dont like them...

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Try making one yourself, to se how easy it is to make a imp in 3d. Also that imp needs textures, and i think he would appreciate if anyone posted some here

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Hehe, the imp looks prety cool! However, I kind of like that spaceshop thing a bit more. I think it would make a kickass ship for Freespace 2 or something like that. :P

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impClaw said:

Try making one yourself, to se how easy it is to make a imp in 3d.


Of course it's easy, just make a simple humanoid, match the porportions and add spikes. Done!

My advice is, keep practicing modeling humans. Practice, practice, practice! Check Loomis' anatomy/figure drawing books for references and porportions low-downs and such. Honestly, you should start the model over from scratch and try modeling a human, then impz0rize it. It really doesn't look like an imp.

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accually this is a doom forum, dont post non-doom things, or your post will be closed or moved...

chilvence said:

Yes, study the human form. The internet is good for that....

ahem

ahem agree ahem :D

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Burning_terror said:

I have a small fealing that you are inderectly refering to porn, i hope i have miss understood it.....


Nope

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Yeah, is it just me or does that ship look like it was ripped directly from Homeworld 2? I mean daaaamn. If it is a custom model for HW2 then I understand, but it just seems far too similar to me.

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Sorry for bringing this up outof the grave.
But what is the status on it? did you improve it? how many polys?

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KuriKai said:

Sorry for bringing this up outof the grave.
But what is the status on it? did you improve it? how many polys?


You could've PMed him instead. :/

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KuriKai said:

Sorry for bringing this up outof the grave.
But what is the status on it? did you improve it? how many polys?

I really hate to sound like a backseat moderator, but this is what I would consider a "bad bump."

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Yes, but given it's a rule not to bump dead threads. I can imagine you won't care reading this forum much longer :P

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My advice would be to make the face longer, and put the model into the hunched-over stance that it normally moves around in, knees bent a little, claws up, etc.

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