Awesome-o Posted April 9, 2005 Ok, so I MAY have re-dug up my old doom CD's. I promised myself it was over... but oh what the hell. Now, the request. Please pimp my doom! How should I go about pushing doom to it's very limits? Is it true there is mouselook and 3D model pack... because that would be kicking. Also, how will I load custom WAD's through source ports? Like...I dunno... Imp encounter. Hell, I may start designing levels for doom again just as a sandbox hobby. The only game I've ever squeezed some much fun out of is X-com. Kthxbye. 0 Share this post Link to post
SyntherAugustus Posted April 9, 2005 http://www.zdoom.org/files/lars/96.cab that'll help you for starters. 0 Share this post Link to post
lerner Posted April 9, 2005 http://www.doomsdayhq.com/ 3d models and lighting effects ahoy. http://prboom.sf.net/ A bit more classical of a feel, and has some of the best port compatibility. If you really want newer stuff, I suggest using this for demos then. As for loading any PWADs, bring up the little dos command prompt thing in windows and use the -file <wad> param on whatever port. You can load more than one wad by typing more than one wad, example: zdoom -file music.wad textures.wad levels.wad. You choose the IWAD by typing -iwad <iwad> for most ports, but Zdoom and Doomsday have windows to do that for you if that bothers you. 0 Share this post Link to post
Awesome-o Posted April 10, 2005 w00t my good sir. This is exactly what I was hoping for. Cheers. 0 Share this post Link to post
Bastet Furry Posted April 10, 2005 Hehe, and almighty zdoom dosnt even need a -file . Just append all the wad files you want to use. Another nice idea would be telling windows what to do with a .WAD. Here i can give it to zdoom, XWE and doombuilder. 0 Share this post Link to post
KuriKai Posted April 10, 2005 Hehe, and almighty zdoom dosnt even need a -file. Asshole, stop trying to push zdoom as a godly port. It's your kind that piss me off 0 Share this post Link to post
Bastet Furry Posted April 10, 2005 KuriKai said:Asshole, stop trying to push zdoom as a godly port. I think i let the facts talk: - Countless mods and maps that are made for zDoom - at least 3 active(!) child projects: zDaemon, Skulltag and zDoomGL - no other port is that easily customable - 100% Strife support! Your turn, and dont try to flame, its cheap. 0 Share this post Link to post
KuriKai Posted April 10, 2005 Well then my good sir. You are a complete idiot, with your head up your ass. 0 Share this post Link to post
Graf Zahl Posted April 10, 2005 Let's see how long you last. This kinds of insults aren't tolerated here. 0 Share this post Link to post
TheDarkArchon Posted April 10, 2005 Bastet Furry said:- no other port is that easily customable I'd say EDGE is eaiser to customise. Kurikai: Nice argument. Good one. *Every sarcasm detector within a 100 mile radius is destroyed.* 0 Share this post Link to post
Grazza Posted April 10, 2005 I'll stop this before it really gets going, as I think the original poster has received the help he was looking for. Port vs port flamewars are not tolerated here. Incidentally, the lack of the need for -file in the command line (which seemed to spark such heated debate) was a feature introduced in Boom 2.02, back in 1998. 0 Share this post Link to post