joemolley Posted November 26, 2001 is there any way to get a bullet weapon to cause small explosions when a monster is hit? I already got exploding "puffs" but i have no idea how to make it explode when a monster is hit. i dont want to use a fast invisible projectile to make it seem like a bullet, they cant go fast enough to suit me without flying off in some wierd direction. Oh and i got the bfg to spawn a thing, but the thing only spawns if i face a certain direction. Whats up with that? 0 Share this post Link to post
pilottobombadier Posted November 26, 2001 Look at the code for the barrel in things.ddf, that should give you a pretty clear perspective. 0 Share this post Link to post
joemolley Posted November 26, 2001 i haven't the slightest clue about what you are referring to, but i did come up with an idea. maybe if i made the attack a tracker (since you can do explosive damage at range without a projectile), but i dont think a player can use that. i will just have to find out. EDIT: no it doesnt work. damn. btw, i think you misunderstood my first (possibly poorly worded) post. i mean that i dont know how to get explosion damage when a bullet hits a monster, or if its even possible. the "puffs" explode alright, i know how to do that. 0 Share this post Link to post
Erik Posted November 26, 2001 add an explosion codepointer to one of the bullet puff frames, you can find the codepointer in the barrel or rocket frames. 0 Share this post Link to post
joemolley Posted November 26, 2001 im not looking for an explosive puff, i already have one of those. i want to make the bullet explode when it hits a monster. and i cant change the blood sprite, because then every bullet weapon would do explosive damage. what i want to know is if its possible to make a bullet have a custom "blood" sprite (meaning when it hits a monster, NOT the wall) that is only associated with that bullet weapon, and NOT any of the others. 0 Share this post Link to post
Naked Snake Posted November 27, 2001 Check out the EDGE site and look for the DDF help docs. 0 Share this post Link to post
joemolley Posted November 27, 2001 oh i guess its not possible then. i already checked the docs many times. i thought it might be possible seeing as how they arent completely up-to-date (you can tell sometimes). oh well 0 Share this post Link to post