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lerner

Using Transfer Heights

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Hey, I want to use Transfer Heights to make a psuedo 3d decoration (a C in the wall). I couldn't get it to work, however. Can someone help me?

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You can't do that. Transfer_Heights only adjusts the floor and ceiling plane of the sector during rendering. It is impossible to see multiple parts of that sector at once.

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If you can live with the thing not having a solid top and bottom, yes. Otherwise you have to change to a source port that can do 3D floors.

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Oh you won't be able to get on it anyway. It's going to be a C in the wall, like I said before, and the space is far too small to put anything. So, what should I do?

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Modify the texture of the wall and cut a cyan C into it. Then make a subsector behind the wall and put that same C wall in many linedefs behind it, creating the illusion of 3d.

         ___a___
        |_______|
        |___b___|  <--1.
        |_______|
+-------+=======+----------+
            c         2.

1: the subsector

2: the sector the player resides in

a: back wall of the subsector

b: linedefs inside the ssector that have the same texture as 'c'.

c: the wall containing the C graphic. You will be able to see into the subsector.


Ive probably dumbed this down far too much, but I was having fun with ascii diagrams.

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