Jehar Posted April 19, 2005 um. normally i would flame or otherwise insult this... but this is a little *too* wierd. unless there is a bit of info i am missing here... has this been brought up before? 0 Share this post Link to post
Dittohead Posted April 19, 2005 Well, I mean, you do know that John Romero worships Satan, right? Damn I thought everybody knew that e1m1 was a "secret" tribute to the dark lord himself. 0 Share this post Link to post
Grazza Posted April 19, 2005 In other news, Perdition's Gate is 666 KB (when zipped). So is Alex Mayberry a Satanist too? 0 Share this post Link to post
Mogul Posted April 19, 2005 Obviously. I was a satanist once when I went to McDonald's and my total came out to $6.66. That number is even satanic in itself and if you even freaking look at it you'll go to Hell. 0 Share this post Link to post
ellmo Posted April 19, 2005 Mogul said:I was a satanist once when I went to McDonald's and my total came out to $6.66. ellmo:Oh no, I looked at that number! *phone rings* *me picks up the phone* phone voice:You'll die in seven days Seriously though, I once made a map with 666 sectors, I really didn't aim for it. It just came up. But in E1M1... I don't think that's a coincidence ^_^ 0 Share this post Link to post
Kristian Ronge Posted April 19, 2005 A few days ago, I had a postcount of 666. *gasp* CON-SPI-RA-CY!!! 0 Share this post Link to post
MasterOFDeath Posted April 19, 2005 Haha, 666 sidefs, that could be either intentional or accident (and I agree, probaly intentional. I wouldn't say Romero worships Satan because of it, though). I have ideas for making a pi.wad that is exactly 3.14 megs in size. 0 Share this post Link to post
Nmn Posted April 19, 2005 ellmo said:ellmo:Oh no, I looked at that number! *phone rings* *me picks up the phone* phone voice:You'll die in seven days owned ;-) Uh yeah, I've discovered it one day. Must be some sort of satanic stuff. /me ph33rs 0 Share this post Link to post
Fredrik Posted April 19, 2005 The chance that any lump among all the maps in Doom and Doom 2 has a particular size in that range is perhaps one in ten. I don't see how that is "too weird to have happened by accident".MasterOFDeath said:Haha, 666 sidefs, that could be either intentional or accidentGee, I must have missed the third option.I have ideas for making a pi.wad that is exactly 3.14 megs in size. Great, except π isn't exactly 3.14. 0 Share this post Link to post
leileilol Posted April 19, 2005 id software once stated they aren't satan worshippers Rather, they just like pentagrams the number 666. 0 Share this post Link to post
Kristian Ronge Posted April 19, 2005 Fredrik said: Great, except π isn't exactly 3.14. What if you have 355 monsters and 113 sectors? 355/113 approximates pi correctly to 6 decimal places. That WAD would have almost pi monsters per sector. :-) 0 Share this post Link to post
DumbSCRIPTguy Posted April 19, 2005 Has anybody noticied that one of the sounds in doom has length of 6,666? 0 Share this post Link to post
188DarkRevived Posted April 19, 2005 ID must've done this all deliberately, superstituosly believing that it would bring them good fortune in many years to come.... And apparently their superstitious beliefs came true. Spooky, huh? 0 Share this post Link to post
MacWadMaker Posted April 19, 2005 It's just to perfect to be done accidentally. Like the 666 linedef tag... I belive, done on purpose. 0 Share this post Link to post
Lüt Posted April 19, 2005 I think it was intentional, as the level never had 666 sidedefs until the Ultimate Doom patch/release where an extra secret passage was added. 0 Share this post Link to post
DooMBoy Posted April 19, 2005 Believe it or not there are exactly 666 imps in Doom on UV. 0 Share this post Link to post
188DarkRevived Posted April 19, 2005 Heh, if there had been only one miniscule instance of the number 666 in the whole game, only then would I've been convinced that it happened purely by accident and by chance. But since all of you folks here have already revealed to me that the instance of this number is repeated numerous times in numerous different aspects of the overall game, then there's just no other alternatives remaining other than to assume that Romero intended for everything to turn out the way that it eventually did. 0 Share this post Link to post
EarthQuake Posted April 19, 2005 What if there are exactly 666 occurances of the number 666? o_o 0 Share this post Link to post
Psyrus Posted April 19, 2005 One of my old maps, The Grand Arising, has 666 sectors which was intentional on my part after I found out how close the number was to be during testplaying. The fact that E1M1 having 666 sidedefs was probably based on a similar situation, so there is a good chance that it was intentional. The one about the total number of imps is also a possibility. The one about the number of rockets in E1 totalling 100 is another. 0 Share this post Link to post
MasterOFDeath Posted April 19, 2005 Kristian Ronge said:What if you have 355 monsters and 113 sectors? 355/113 approximates pi correctly to 6 decimal places. That WAD would have almost pi monsters per sector. :-) Haha, that would be cool, but a bit too subtle. I want this to be something a bit more obvious. And I know pi is not exactly 3.14. Like I am going to do the entire number pi! Who would go into enough detail to make a wad that is EXACTLY 3.1428571428571428571428571428571 megs! (I don't think the byte memory system can even go that small into decimals...) 0 Share this post Link to post
Grazza Posted April 19, 2005 MasterOFDeath said:3.1428571428571428571428571428571You fail pi. 0 Share this post Link to post
nightice Posted April 19, 2005 pi is 3.14159265358979323846 ...according to /usr/include/math.h 0 Share this post Link to post
Fredrik Posted April 19, 2005 MasterOFDeath said:And I know pi is not exactly 3.14. Like I am going to do the entire number pi!So why do you say that your π WAD should be exactly 3.14 megs in size when you know this value is not exact?Who would go into enough detail to make a wad that is EXACTLY 3.1428571428571428571428571428571 megs! (I don't think the byte memory system can even go that small into decimals...)1) The correct value is 3.14159265358979... 2) A digital computer (I assume this is what "byte memory system" means) can represent numbers to any precision that there is memory for. Specifically, you need log(10^n)/log(2) bits to represent n decimal digits, meaning that one gigabyte of memory is enough to store (2^33) * log(2)/log(10) = 2,585,827,972 decimal digits. 3) (Actually, π can be represented with infinite precision in a finite space since it is a computable number.) 0 Share this post Link to post
myk Posted April 20, 2005 gargoylol said: id software once stated they aren't satan worshippers Rather, they just like pentagrams the number 666. That sucks... I'm not playing anymore. 0 Share this post Link to post
Martin Howe Posted April 20, 2005 Of course if the number of the beast was 666 it might even be a problem :) Refer to http://www.jimmyakin.org/2005/01/666.html or http://www.edwardtbabinski.us/skepticism/616666.html, to name but two. Apparently the 616 was fine, so yet another story goes, until they found it also made up the name of various saints and prophets and even one of the words on the crown of the Pope. Uh-oh. So they did what any self-respecting dark-ages fascist theocracy would - they rewrote history :) :) 0 Share this post Link to post
DOOM Anomaly Posted April 20, 2005 Relica Religia said:God, who cares? Me. :D 0 Share this post Link to post
188DarkRevived Posted April 20, 2005 lol, what does pi possibly have to do with the Devil's signature number? That's so off-topic. 0 Share this post Link to post