TheHappySpoon Posted April 23, 2005 Here is some sample output: Source floor height: 192 Target floor height: 192 Distance between : 231 Average health : 34 Maximum number of gametics allowed in air -> 6 gametics Minimum player speed required to cross gap -> 29.0 units/gametic Unassisted running type required -> Trick needs assistance Damage required while SR40ing -> 64 hitpoints SR40 assistance precautions -> 93% Green or 62% Blue Armour Damage required while SR50ing -> 48 hitpoints SR50 assistance precautions -> 45% Green or 30% Blue Armour Source floor height: 192 Target floor height: 192 Distance between : 290 Average health : 34 Maximum number of gametics allowed in air -> 6 gametics Minimum player speed required to cross gap -> 39.0 units/gametic Unassisted running type required -> Trick needs assistance Damage required while SR40ing -> 144 hitpoints SR40 assistance precautions -> Invulnerbility Damage required while SR50ing -> 128 hitpoints SR50 assistance precautions -> 190% Blue Armour Source floor height: 150 Target floor height: 123 Distance between : 240 Average health : 100 Maximum number of gametics allowed in air -> 9 gametics Minimum player speed required to cross gap -> 20.0 units/gametic Unassisted running type required -> SR40 0 Share this post Link to post
TheHappySpoon Posted April 23, 2005 Map06 elevator -> switch jump example: Source floor height: 40 Target floor height: -192 Distance between : 296 Average health : 200 Maximum number of gametics allowed in air -> 22 gametics Minimum player speed required to cross gap -> 10.0 units/gametic Unassisted running type required -> Normal Running 0 Share this post Link to post
Opulent Posted April 23, 2005 somewhat interesting. hard to find specific applications for it perhaps. This might be more useful in Quake. :) (haha blasphemy!) 0 Share this post Link to post
TheHappySpoon Posted April 23, 2005 Opulent said:somewhat interesting. hard to find specific applications for it perhaps. This might be more useful in Quake. :) (haha blasphemy!) I disagree. It's a very easy and accurate way to measure how difficult a trick jump may be, and what you can expect to need to do/have for it. For example, e4m3, Sedlo runs the long way, which is a pretty standard 192 sr50 jump (e2m7, e1m4, etc). But going straight the to exit with sr50 is possible if you incur 8 hitpoints of damage at the right moment. Now if only you could get a monster to do that for ya, and you'd be able to beat Sedlo's optimal record. Highly luck based, I know, but I digress. The point is that the program has uses, and that's why I'm making it. :) [Edit] It could also be used to guage how possible jumps are in a map you are making. Useful if you want to ensure that certain jumps are/aren't possible. 0 Share this post Link to post
Fredrik Posted April 23, 2005 Out of curiosity, what does this give for the Plutonia map01 jump? 0 Share this post Link to post
TheHappySpoon Posted April 23, 2005 Fredrik said:Out of curiosity, what does this give for the Plutonia map01 jump? Making some rough estimates for the launch and landing point, it says this: Source floor height: 128 Target floor height: 128 Distance between : 180 Average health : 100 Maximum number of gametics allowed in air -> 6 gametics Minimum player speed required to cross gap -> 20.0 units/gametic Unassisted running type required -> SR40 0 Share this post Link to post
andrewj Posted April 24, 2005 Opulent said:hard to find specific applications for it perhaps.Could be useful for making bots. 0 Share this post Link to post
RamboBones Posted April 24, 2005 Now that is a cool program. Hopefully you'll have a download for it sometime. 0 Share this post Link to post