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TheHappySpoon

A Neat trick evaluator type program I'm working on:

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Here is some sample output:

Source floor height: 192
Target floor height: 192
Distance between   : 231
Average health     : 34

Maximum number of gametics allowed in air       -> 6 gametics
Minimum player speed required to cross gap      -> 29.0 units/gametic
Unassisted running type required                -> Trick needs assistance
Damage required while SR40ing                   -> 64 hitpoints
SR40 assistance precautions                     -> 93% Green or 62% Blue Armour
Damage required while SR50ing                   -> 48 hitpoints
SR50 assistance precautions                     -> 45% Green or 30% Blue Armour
Source floor height: 192
Target floor height: 192
Distance between   : 290
Average health     : 34

Maximum number of gametics allowed in air       -> 6 gametics
Minimum player speed required to cross gap      -> 39.0 units/gametic
Unassisted running type required                -> Trick needs assistance
Damage required while SR40ing                   -> 144 hitpoints
SR40 assistance precautions                     -> Invulnerbility
Damage required while SR50ing                   -> 128 hitpoints
SR50 assistance precautions                     -> 190% Blue Armour
Source floor height: 150
Target floor height: 123
Distance between   : 240
Average health     : 100

Maximum number of gametics allowed in air       -> 9 gametics
Minimum player speed required to cross gap      -> 20.0 units/gametic
Unassisted running type required                -> SR40

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Map06 elevator -> switch jump example:

Source floor height: 40
Target floor height: -192
Distance between   : 296
Average health     : 200

Maximum number of gametics allowed in air       -> 22 gametics
Minimum player speed required to cross gap      -> 10.0 units/gametic
Unassisted running type required                -> Normal Running

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somewhat interesting.
hard to find specific applications for it perhaps.
This might be more useful in Quake. :) (haha blasphemy!)

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Opulent said:

somewhat interesting.
hard to find specific applications for it perhaps.
This might be more useful in Quake. :) (haha blasphemy!)


I disagree. It's a very easy and accurate way to measure how difficult a trick jump may be, and what you can expect to need to do/have for it.

For example, e4m3, Sedlo runs the long way, which is a pretty standard 192 sr50 jump (e2m7, e1m4, etc). But going straight the to exit with sr50 is possible if you incur 8 hitpoints of damage at the right moment. Now if only you could get a monster to do that for ya, and you'd be able to beat Sedlo's optimal record.

Highly luck based, I know, but I digress. The point is that the program has uses, and that's why I'm making it. :)

[Edit] It could also be used to guage how possible jumps are in a map you are making. Useful if you want to ensure that certain jumps are/aren't possible.

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Fredrik said:

Out of curiosity, what does this give for the Plutonia map01 jump?


Making some rough estimates for the launch and landing point, it says this:

Source floor height: 128
Target floor height: 128
Distance between   : 180
Average health     : 100

Maximum number of gametics allowed in air       -> 6 gametics
Minimum player speed required to cross gap      -> 20.0 units/gametic
Unassisted running type required                -> SR40

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Opulent said:

hard to find specific applications for it perhaps.

Could be useful for making bots.

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