Angus Thermopyle Posted May 1, 2005 I just send this to Opulent. From my txt-file: "I improved the time by 48 seconds, because I've changed in my prboom.cfg the setting monster_avoid_hazards to 0. Thx to TheHappySpoon for this information in the DW forums, and to Anima Zero for proving its use in a real demo (ks08-600). Now the revenants at the crusher/teleport react correctly and there is no desynching after pressing the crusher switch as 9 months ago. I'm now able to run to the switch as fast as possible, therefore the huge improvement." I also did a new maxrecord for Map06 in 1:21. It had the same desynching problem in the past. Thx again to TheHappySpoon and Anima :) EDIT: Just read your new sticky thread about prboom, Grazza. Very nice! Thx :) 0 Share this post Link to post
Schneelocke Posted May 1, 2005 Very cool. I can't wait to watch this one - Scythe 26 is definitely one of my favourite maps. ^^ 0 Share this post Link to post
Opulent Posted May 1, 2005 Angus action! http://www.doomworld.com/sda/dwdemo/sf26-314.zip ps. Grazza's sticky thread is well-done. thanks man. 0 Share this post Link to post
Vile Posted May 1, 2005 "Note that many people experience a weird "turn-snapping" problem at start-up with prboom.exe, and find it hard to get a relatively fast start (compared with using Doom2.exe) with either version - it apparently isn't possible to get any movement within the first 0.22 seconds, and good timing is needed to avoid losing further time beyond that." I experience that, and I can sometimes manage to nullify it by moving the mouse around a bit as the game starts up. Once it loads up completely, I'll still be facing forward, but not get that instant snap-turn at the start. It doesn't always work, as it actually takes a degree of practice on its own, but it does help. 0 Share this post Link to post