stewboy Posted May 12, 2005 I was making a doom2 level with Doom builder, and I tried using the bridge thing. I have no ideas on how I'm supposed to use it, so I looked at another wad. It's not helping. Anyway, I made a series of mistakes, and tried to rectify them. For some reason, the consequence is that now whenever I open up the wad with Doom builder I can only edit level 20! (There are 20 levels in the wad, and level 20 is the one I'm talking about now.) But when I play the wad with ZDoom I can access the full 20 levels. Is there any way to get the rest back? (By the way this wad has taken me months to make so I don't want to lose it all.) 0 Share this post Link to post
Xenophon Posted May 12, 2005 Maybe maps 01-19 are in the standard Doom2 format? When you open your wad you should see a window with the map names and configuration. Change this from ZDoom to Doom2 when editing Doom2 levels, and back to ZDoom when editing ZDoom levels. 0 Share this post Link to post
stewboy Posted May 12, 2005 oh, ok edit: and also, how do I use the bridge thing? 0 Share this post Link to post
Xenophon Posted May 12, 2005 Alter its Z-height. Surely the option to do so must be there when you right-click on the bridge thing, somewhere. 0 Share this post Link to post
stewboy Posted May 13, 2005 I still don't understand. What am I supposed to alter the Z-height to? How do I set the texture? edit: ok, got the texture, but can't seem to be able to place it right 0 Share this post Link to post
CodeImp Posted May 13, 2005 Your map has to be in Hexen format to be able to use Z height. The option to set a Z height is on the right-bottom of the Thing properties dialog (right-click a thing). For bridge things: the Z height is a relative distance from the real floor up. So if the real floor is at 32 height and you set the thing Z height to 64, the thing will be at 96 height. 0 Share this post Link to post
stewboy Posted May 13, 2005 for some reason, it is working now. So the only thing I don't know is why it wasn't working before...when I tried the same things. Must have been something. Still, it will take a while before I get the hang of it. edit: oh, and by the way, thanks edit: And by the way, is there any possible way to change the map names? I think it has something to do with the .dbs file but I don't really know what. 0 Share this post Link to post
Khorus Posted May 13, 2005 Just make a .deh or .bex patch that changes the names. Try using Whacked 2. To put this into your level, you'll need to use XWE or Wintex. XWE is more user-friendly. Hope this helps. 0 Share this post Link to post
insertwackynamehere Posted May 13, 2005 or use mapinfo, if using ZDoom. Its much more flexible and gives you more options. 0 Share this post Link to post
Khorus Posted May 13, 2005 Is it in all of the formats? What about in skulltag? 0 Share this post Link to post
TheDarkArchon Posted May 13, 2005 It's an external lump (Yes for the slow one among you) 0 Share this post Link to post
CodeImp Posted May 13, 2005 Right here at Doomworld is an up-to-date list of editing untilities. 0 Share this post Link to post
stewboy Posted May 14, 2005 Funny, it doesn't work now. It worked yesterday, but it doesn't work now. I can walk underneath the bridge things, but if I try going over them it's like going into a wall. I have the Z-height at 120, the thickness 8 and the radius 16. | 0 |-128| 0 | The bridge things are in between the two platforms at 0 height. What am I doing wrong? Edit: 1 day later, they are working again, and I did nothing to change them. I'll bet you anything that tomorrow they will stop working again. 0 Share this post Link to post