Zeg-Vok Posted May 18, 2005 Is it possible to disregard the Pallette and use normal RGB in ZDoom? Im going to assume probably not, but its worth a question 0 Share this post Link to post
TheDarkArchon Posted May 18, 2005 Zeg-Vok said:Is it possible to disregard the Pallette and use normal RGB in ZDoom? Im going to assume probably not, but its worth a question Unless you are using EDGE, JDoom or (presumably) Risen3D. No. 0 Share this post Link to post
Siggi Posted May 19, 2005 ZDoom is currently only 8bit (which means you are restricted to the 256 colours in the Doom pallete). What you are asking for would require 32bit and from what I know only the OpenGL and Direct3D compatable ports have that. 0 Share this post Link to post
BloodAngel Posted June 8, 2005 There is a way to remap the 256 color pallete. Somehow..... I think the combination I used was XME and Enternity? hmm... 0 Share this post Link to post
bartwart Posted June 8, 2005 BloodAngel said:There is a way to remap the 256 color pallete. Somehow..... I think the combination I used was XME and Enternity? hmm... You have to export the pallete first with XWE, change what you want, and then re-import it. 0 Share this post Link to post