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Zeg-Vok

Doom Palette Question

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Is it possible to disregard the Pallette and use normal RGB in ZDoom? Im going to assume probably not, but its worth a question

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Zeg-Vok said:

Is it possible to disregard the Pallette and use normal RGB in ZDoom? Im going to assume probably not, but its worth a question


Unless you are using EDGE, JDoom or (presumably) Risen3D. No.

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ZDoom is currently only 8bit (which means you are restricted to the 256 colours in the Doom pallete). What you are asking for would require 32bit and from what I know only the OpenGL and Direct3D compatable ports have that.

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There is a way to remap the 256 color pallete. Somehow..... I think the combination I used was XME and Enternity? hmm...

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BloodAngel said:

There is a way to remap the 256 color pallete. Somehow..... I think the combination I used was XME and Enternity? hmm...


You have to export the pallete first with XWE, change what you want, and then re-import it.

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