SirBardCat Posted June 19, 2005 When I try to play a map of mine with a polyobject in it, Zdoom gives me this message: SpawnPolyobj: Poly 0 does not exist. How the fuck do I know what number my polyobject is? is it the same as the sector number? I know it's because I'm creating the polyobject wrong, but I don't know what it is I'm doing. 0 Share this post Link to post
Vader Posted June 19, 2005 Afaik, the angle of the "polyobject_anchor" and the "polyobject_startspot" things determine the number of your polyobject. You also have to give one of the poly lines the "polyobject_start" (dunno if this is the exact name) action! 0 Share this post Link to post