SirBardCat Posted June 25, 2005 this mod i'm working on is pretty massive and uses a ton of ambient sounds. to try to save some space, i converted the sounds to mp3. this works alot better because i can specify the quality of the sounds and use stereo sounds as well. i've run into a problem, however. when using POINT CONTINUOUS in the sndinfo entry, zdoom will pause for about half a second before continuing to loop the sound. anyone have any idea why this could be happening? 0 Share this post Link to post
The Ultimate DooMer Posted June 25, 2005 Have you got a half-second of silence on the start/end of the sound? (I don't use mp3's but I do use oggs, which are compressed sounds like mp3's are. Some sounds don't sound right when looped and require converting to .flac format, but half a second is too long for that to be the case) 0 Share this post Link to post
SirBardCat Posted June 25, 2005 no... edit: shit, you were right. i went back and double checked, and found out that when i encode my mp3's, it puts some silence at the beginning of the file... now i have an entirely new and different problem. great. oh, does zdoom support oggs? 0 Share this post Link to post
SirBardCat Posted June 26, 2005 well this is excellent. :) thanks guys. 0 Share this post Link to post
wildweasel Posted June 26, 2005 If the problem persists with OGG, try using FLAC instead. 0 Share this post Link to post
insertwackynamehere Posted June 26, 2005 mp3s loop like shit in general. 0 Share this post Link to post