Zeg-Vok Posted June 27, 2005 How does one make a generic Smoke Trail via Decorate, and would someone be able to add the Dark Bishop from HeXen's movement trail to other things? 0 Share this post Link to post
Negatronica Posted June 28, 2005 Heres what the rocket in circus666.wad looks like. The 'states' section is where you tell the missile to have a smoke trail, thats what the 'A_CustomMissile("RevTrail", 0, 0, 0, 1) ' means. Below that is a smaller actor which is the actual smoke trail. That actor is created for everytime you see that A_CustomMissile statement. Sorry it looks like shit, I can't copy spaces or tabs it seems. actor RevRocket { Radius 8 Height 6 Speed 12 Damage 2 Scale .55 +SEEKERMISSILE PROJECTILE SeeSound "REVRCK" DeathSound "explode" ExplosionRadius 96 ExplosionDamage 12 States { Spawn: RRCK A 1 A_SeekerMissile (30,40) RRCK A 1 A_CustomMissile("RevTrail",0, 0, 0) RRCK A 1 A_PlaySound("HISS") RRCK A 1 A_CustomMissile("RevTrail", 0, 0, 0, 1) RRCK A 1 A_CustomMissile("RevTrail", 0, 0, 0, 1) RRCK A 1 A_CustomMissile("RevTrail", 0, 0, 0, 1) RRCK A 1 A_CustomMissile("RevTrail", 0, 0, 0, 1) RRCK A 1 A_CustomMissile("RevTrail", 0, 0, 0, 1) RRCK A 1 A_CustomMissile("RevTrail", 0, 0, 0, 1) RRCK A 1 A_CustomMissile("RevTrail", 0, 0, 0, 1) RRCK A 1 A_CustomMissile("RevTrail", 0, 0, 0, 1) RRCK A 1 A_CustomMissile("RevTrail", 0, 0, 0, 1) Loop Death: MISL ABC 4 Bright A_Explode Stop } } actor RevTrail { PROJECTILE RENDERSTYLE ADD +NOCLIP Scale .5 ALPHA 0.4 States { Spawn: RTRL AABBCCDDEE 2 Bright Stop } } 0 Share this post Link to post
Veddge Posted June 28, 2005 There's a teriffic thread over at zdoom (also available at the wiki unofficially) about using the decorate functions for weaponry. http://www.zdoom.org/wiki/index.php?title=Creating_new_weapons 0 Share this post Link to post
Zeg-Vok Posted June 28, 2005 Thanks, Im not that coding Literate. Also, anyone know how you use the DarkBishop's Move effect on other things? Anyone? 0 Share this post Link to post
Vader Posted June 28, 2005 I don´t think it´s possible right now! Don´t ask me for the reason though... someone with more knowledge of the sourcecode propably knows. 0 Share this post Link to post
Graf Zahl Posted June 28, 2005 Zeg-Vok said:Thanks, Im not that coding Literate. Also, anyone know how you use the DarkBishop's Move effect on other things? Anyone? It uses very specific code that cannot be exported to DECORATE without major alterations. 0 Share this post Link to post