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starburst

how do you align ground/celing textures?

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Hey, well question is same as above. I've only just started mapping and i must say that I love it so far. I know that the up/down/left/right keys align textures for the walls but what about the floor/ceiling? Any help would be terrific ^.^

PS. Awesome map editor here.

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The floors and ceilings don't use textures in the Doom engine; rather, it's more of a "texture fill" based on coordinates. If you want them to align, you're going to have to align your walls instead.

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Unless you are using zdoom of course, you can script in flat scaling\rotation through simple acs code.
Don't remember exactly what it is but the wiki will help you out.

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starburst said:

Hey, well question is same as above. I've only just started mapping and i must say that I love it so far. I know that the up/down/left/right keys align textures for the walls but what about the floor/ceiling? Any help would be terrific ^.^

PS. Awesome map editor here.



Unfortunately, you can't because of the way Doom renders floors/ceilings vs. the walls. Usualy the only way to get the
alignment exactly as you want is to move the sector in just the
right position for the floor/ceiling texture(flat) to show up in the right position. If that's not an option, and you don't want to use
scripting, you could make a custom texture with the "correct" alignment to the sector. Or you could use/make a solid color
floor/ceiling texture, and build what you want out of several
tiny sectors.

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Just remember that the flats are aligned along the 64x64 grid.

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